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  #1  
Old June 23rd, 2003, 07:07 PM

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Default Genetic Modding of Pop?

Is there a way to mod SEIV to allow conVersion of population from one atmosphere type to another, in game?

I posted this in the SEV wish list. But the basic idea is instead of changing the atmosphere of a planet to suit the colonists, you change the colonists to suit the planet?

Is there a way to create a multi-atmosphere type alien race? Perhaps have different atmospheres just affect reproduction rates or happiness.

Just a thought.
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Old June 23rd, 2003, 07:43 PM
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Default Re: Genetic Modding of Pop?

Unfortunately, there is no way that this can be done. The only possible solution is to manually remove pop from the planet.

Races can not breathe more than one atmosphere.

[ June 23, 2003, 18:45: Message edited by: Imperator Fyron ]
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Old June 23rd, 2003, 07:44 PM

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Default Re: Genetic Modding of Pop?

So no facility can be given an ability to do this?

Perhaps something like the 'resource convertor'?

Oxygen people go in, carbon dixoide people come out...

[ June 23, 2003, 18:45: Message edited by: clark ]
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Old June 23rd, 2003, 07:49 PM
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Default Re: Genetic Modding of Pop?

Nope.
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Old June 23rd, 2003, 08:22 PM
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Default Re: Genetic Modding of Pop?

You could mod a race that has a cheap and quick atmospheric converter facilitiy. Any planet they take over could be converted post haste. But as Fyon said there is no way to change the people. Is there something specific you are going for that you want to change the population instead of the planet? Maybe a little more information about what you are trying to do will trigger an idea for someone that could simulate the effect you are going for.

Geoschmo

[ June 23, 2003, 19:24: Message edited by: geoschmo ]
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Old June 23rd, 2003, 08:29 PM

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Default Re: Genetic Modding of Pop?

I'm not doing anything in particular...

As it stands now, a player can either spend the time and resources to convert every single one of his planets to an appropriate atmosphere for his people. If this is attempted though, it can lead to a great deal of micro-management.

OR

You can trade the AI to get their breathers, and then use them to back fill your planets. This method has a great deal of micromanagement as well.

Now, within the "universe" of SE, it is possible to create worm holes, sphere worlds, star destroyers, and not to mention any other nifty advanced tech to do the impossible.

The one thing we can't do is change the people, in game, to make them more suitable to our needs.

Come on, I want my genetic manipulation damit!
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