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  #1  
Old July 1st, 2007, 10:17 PM
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Default Development questions, please respond.

Ok, a couple more questions. How do you translate real world weights into game weights? How do you come up with values for weapons if they never got off the drawing board? I have a 105mm KWK, a 150mm KWK and a 175mm KWK that I need to integrate into the game. I have started playing around with the figures from guns that are similar but I need to know if there is a more sensible solution.
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Old July 1st, 2007, 10:47 PM
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Default Re: Development questions, please respond.

For the 175mm I have this, thus far.

Weapon class: 7
Accuracy: 12
Weapon size: 12
Warhead size: 9
HE Pen.: 4
HE Kill: 25
AP Pen.: 35 (ish)
AP Kill: -
Sabot Pen.: -
Sabot range: -
HEAT Pen.: -
Weapon range: 120

For the 105mm I have this, thus far.

Weapon class: 7
Accuracy: 13
Weapon size: 12
Warhead size: 5
HE Pen.: 3
HE Kill: 11
AP Pen.: 18-20 (ish)
AP Kill: -
Sabot Pen.: -
Sabot range: -
HEAT Pen.: -
Weapon range: 100

What do you think?

What if the weapons were upgraded post WWII? What would the Sabot and HEAT figures look like? As this is for the German OOB should I just use the available 105s or develop new ones?
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Old July 2nd, 2007, 02:40 AM

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Default Re: Development questions, please respond.

Back in SP2 times I figured the in-game weight is 0.75 of real weight (metric tonnes) so I do use that still.

As for the 105mm, I have found for 105mm FlaK-39 (105/63) 140mm at 1000 meters.
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Old July 2nd, 2007, 03:51 AM
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Default Re: Development questions, please respond.

I think you can get some good refernce points for the 105mm ammo by looking at how 105mm direct-fire weapons through the times are modeled in the game(s).
Use the names and IOC dates of the relevant weapons and their penetration stats to figure out which ammo version they actually stand for, and relate that to the level of technology you want your weapon to use.
For HEAT rounds, the penetration is related only to caliber and tech level, count about 3*cal for 40s to 70s rounds, up to 5* (10* in some rare cases) for more modern ones.
As for sabot rounds, you should try extrapolating from similar rounds, either in caliber or technology. If you feel like it, work it all the way down to the technical values (penetrator shape, mass, hardness, propellant energy...) using one or several of the formulas available.
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Old July 2nd, 2007, 03:59 AM
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Default Re: Development questions, please respond.

Marek, if you read what has been posted by the team recently, weight shouldn't be thought of as directly related to unit mass in tons. Most likely, since you're building a whole new range of equipment here, think of 10 as minimum vehicle weight and 55 as the max you can stuff in a transport of any kind (100 absolute max) and scale your vehicles relatively within this range. Since there is some really heavy armor involved, I'm not sure proportional weight will give you enough flexibility.
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Old July 2nd, 2007, 10:05 AM
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Default Re: Development questions, please respond.

Game weight and carry capacity is more about preventing an helicopter which can carry a BMD from being able to lift a Maus as well, rather than an accurate reflection of actual weight/carry capacity. Tentatively one ton equals one point IIRC, but this is more a starting point for further fine tuning than an hard value.Also crew is added to the weight for carry capacity IIRC, so keep that in mind.

"How do you come up with values for weapons if they never got off the drawing board?"

Without a penetration table I would not dare to touch the issue with a barge pole, but if you have worked out the AP penetration the rest is relatively easy. HEAT has already been dealt with. For Sabot do you mean APCR or proper APDS?
What's the timeline?
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Old July 2nd, 2007, 03:51 PM
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Default Re: Development questions, please respond.

Regarding Sabot rounds I am fairly sure we are dealing with APCR/(APCNR) rounds. As far as I know that is what the Germans use. However having said that they did pinch the early design, the APDS, from the French they could also use that I suppose. Which is better?

IIRC? (Probably a stupid question but...).

As for the 105s, I have decided to just use the Leopard 105s for anything after the mid 50s.

Could you explain what "3*" or "10*" mean? I have never come across this before. (Stupid question perhaps).
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