Re: Carrier questions
I think the carriers will launch as fast as possible regardless of strategy. Since your fighters are probably faster than your carriers (eventually they can get up to combat speed 9), this is probably a good thing.
I'd still want to micromanage them. For instance, if you use rocket-pod fighters, the AI will try to make them run away after firing. If you have *other* fighters, however, and you're up against a fleet w/ a lot of PD, you want the now-useless rocketers to fly around soaking up PD fire so your other fighters can approach unharmed. I suspect it also doesn't coordinate them that well -- i.e. holding back fighters until they're all launched, since with fighters number (of stacks) is critical.
FWIW, micromanaging a simulated combat, using 2 DNs and 2 HCs w/ 112 twin-rocket fighters and 112 normal (shield disperser/electric discharge), I destroyed 8 DNs of the same class, losing 1 of the 2 and a fairly large number of fighters. Using 'strategic combat', both carriers, all fighters, and both DNs were always lost with _at most_ one enemy DN killed. So micromanagement w/ fighters is still vital I'd say.
DN weaponry included 4 PD V's each, and were pretty tough hombres (ca. 1500 ? phased shield points, similar amount of organic armor III, ECM, sensors, the works. Something like 5-6 heavy Enveloping Acid Globules, movement 6 in combat, etc.)
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