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December 1st, 2007, 12:57 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Poison Barbs - bugged?
Poison barbs are suppose to affect 0-1 length weapons, aren't they? Well, in a recent game, a shark knight attacked two paralyzed triton troopers and killed them both, as expected. But the shark knight is also seriously poisoned and died in a few rounds.
There are no other enemy troops around and the two triton guards are paralyzed, so there is no chance of striking back. In any case, shark knights uses length 4 and 5 weapons and should not be subject to counterattack.
Is it a known bug?
On a side note, since all tritons are carrying poison, what's the point of recruiting shark knights?
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December 1st, 2007, 04:35 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
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Re: Poison Barbs - bugged?
Shark knights have bite, no?
And thats length 0-1, isn't it?
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December 1st, 2007, 04:56 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Poison Barbs - bugged?
Not all tritons have poison barbs by a long shot. In fact only the relative few with coral armour have them. Even if the shark does suffer from the poison barbs, it still kills the enemy before it dies (if it dies), right?
I just think "What's the point of Shark Knights" is a dumb question. They're a good unit. The fact that they die shouldn't prevent anyone from using them.
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December 1st, 2007, 08:17 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Poison Barbs - bugged?
No, poison barbs are NOT weapons as such. They are an effect which results in a poison attack against anyone who strikes AT the poison barbed unit with length 0-1 weapons. The barbed unit gets damage normally from the attack, but the attacker may get poisoned and will suffer the effects of that.
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December 1st, 2007, 08:45 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Poison Barbs - bugged?
Since there are misunderstandings from my original post, here are the clarifications:
1. Shark knight has two attacks, one is coral spear, length 4; the other is bite, length 5.
2. Neither of these two weapons are length 0-1, and should not suffer from any poison barb effect. (I never claimed that poison barbs are weapons in my original post)
3. There are no counter attacks so the poison cannot be from triton's weapons.
4. As for the smart answer that shark knight does kill its opponent before being killed by poison in return: I had not thought trading a 70 gold unit for a 10 gold one was a good deal. But apparently someone thinks differently. Beats me.
Still, no one seems to be able to explain why the shark knight gets poisoned. Anyone?
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December 1st, 2007, 09:03 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Poison Barbs - bugged?
Them shark knights got long teeth! Probably that should be length 0 or 1, not 5. I realize that the stats popup window for shark knight does show ginormously long teeth.
I wonder if it's possible that somehow the teeth wpn length displays as 5 but is actually 0. And if it's possible that repel attacks occur even for unconscious defenders. Then your shark could have impaled himself on the triton's poison length-4 spear during his feeding frenzy.
Do you have a zip of the turn? Debug info should contain sufficient info to determine what happened. Actually, if you are interested, you can generate debug info yourself, just run with -ddddd, view the battle, and peruse the output.
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