New PBW Game - Furball V: Pinball
Bear with me while I steal some forum space to plug my next PBW game:
Puke's Furball V: Pinball
Status: Game open to new players
Game description
PUKE'S FURBALL FIVE - A.K.A. Pinball
projected start date Septermber 19
This is the fifth installment in the Furball Series! If you are familiar with these events, you will know that the ODD numbered games are all solid games. One system, and as many players and planets as will fit. Max Tech, and bash it out until only one player is left. Thats what we have here and now. This isnt a traditional Space Empires game with strategy and politicking, its a slugfest. Less thinking, more shooting, and a break from the regular program.
The EVEN numbered games will follow experimental formats. Furball 2 has had its historical files deleted for security reasons, and Furball 4 placed each player in his/her own system. A one-way warp point droped them in a central system, from which other one-way warp points lead back to the other player's systems. Maya Max and Dream Place managed to crash the game with their monsterous fleets before it was all over.
This game will take some inspiration from the EVEN numberd Furballs, and though it is number 5 in the series, there will be one experimental feature: There will be a random movement of 12 sectors in the system. This means that all Ships, Bases, and Units will be yanked to a different random spot, probably over someone's planet, every turn. Destruction will be wanton and random, and the path people are pulled in may rake them over lots of other planets along the way. Strange things may happen, but only one player will be the Bally Table King!
What is more, there will be some technology restrictions. In keeping with the spirit of Pinball, and to prevent all the defenseless planets from being wiped out early on, weapons will be limited. That is to say, that there will be no weapons aside from Tractor/Repulsor weapons, and Point Defense. All Unit technologies will remain, including Fighters and Troops. Ramming Warheads will remain, and Troop Weapons will remain. As a final trump, Stellar Manipulation will still be enabled, as Geoschmo used to great effect during Furball 3.
Intel will be disabled. thats DISABLED, as in TURNED OFF. you will have ZERO racial points. Please submit a ZERO point empire. This is a MAX tech game. There will be NO research. It should be obvious what this means for Empire Creation, spend those points wisely. Note that since most weapons are removed, racial weapons will also be removed, so think twice before purchasing a racial technology.
This game will conform to gentlemen's rules. Please, no predetermined alliances, or surrender to your buddy. If you need to surrender, do it to the guy thats kicking your butt. If your buddy is in the game, decide wither or not to be on his side after you meet him and the other empires. The same goes for grudges against the guy that beat you in the Last game you played. Please try not to carry over bad feelings, we're all grown up here.
Also, please do not knowingly exploit bugs in the game. I have not been paying attention to the Shrapnel Forums in recent months, so I am not even sure what these currently are. If anyone has information, please post it in the game forum.
Starting resources: 100000
Starting planets: 10
Home planet value: Good
Score display: Own
Technology level: High
Racial points: 0 (thats ZERO)
Quadrant type: CUSTOM
Quadrant size: ONE SYSTEM!
Event frequency: None
Event severity: n/a
Technology cost: n/a
Victory conditions: Last Empire Standing
Maximum units: 20K (or max allowed)
Maximum ships: 20K (or max allowed)
Computer players: None
Computer difficulty: n/a
Computer player bonus: n/a
Neutral empires: No
Other game settings: SEE ABOVE
projected start date Septermber 19
Game information
Owner: puke
Turn number: Not Started
Players/max: 0/12
Last turn:
Next turn:
Turn duration: 72 hours
Turn automation: Fully automatic turns (key)
SE4 Version: Stock v1.84 (Gold Patch 3)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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