|
|
|
|
March 31st, 2008, 06:51 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Poison weapons
Recently I've noticed just how powerful weapons with a poison secondary effect are, particularly missile weapons. It seems that as long as they hit they deal their poison damage, regardless of whether they penetrate armour or even get parried by a shield. So you have a case where poison bows like those used by sauromatia are actually ideally suited to killing tower shielded heavy infantry and stuff with impenetrable protection. This really doesn't make much sense to me. I modded some blowpipes with poison for my lizardman nation and they were ripping through heavily armoured guys far too fast.
Would people here support a change so certain poison damage is only inflicted if the initial mundane damage punches past armour and parry? Obviously for stuff like poison slings it doesn't need to get past the armour - fair enough. But getting poisoned by a poison arrow bouncing off your shield or a blowdart pinging off your stone skin is pretty ridiculous.
|
March 31st, 2008, 06:59 AM
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
|
|
Re: Poison weapons
It also has the added bonus of stripping glamour along with the hitpoints.
Which also doesn't make alot of sense.
|
March 31st, 2008, 07:25 AM
|
First Lieutenant
|
|
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: Poison weapons
Screaming and writhing from the pain of the poison just isn't very glamorous.
I was pretty sure that the weapon has to deal at least 1 point of damage for the poison to take effect.
|
March 31st, 2008, 09:33 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Poison weapons
Quote:
Renojustin said:
Screaming and writhing from the pain of the poison just isn't very glamorous.
I was pretty sure that the weapon has to deal at least 1 point of damage for the poison to take effect.
|
No, it doesn't. The poison from arrows affects the unit even when no damage is taken.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
March 31st, 2008, 10:07 AM
|
First Lieutenant
|
|
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: Poison weapons
Definitely seems like a problem to me then; doesn't make sense, and too powerful.
Poison bow archers are awesome enough as it is. If they were supposed to be this powerful, up the poison damage IF it ever gets through, but not if it boinks off your shield or armor to begin with.
|
March 31st, 2008, 10:49 AM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: Poison weapons
Why doesn't make sence? Arrows with small pouches of poison which explodes in clouds after hitting the ground.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|