.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 23rd, 2007, 09:28 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default No Kalevala references in Dom3?

I just came to a realization, Dom3 has stuff from almost any mythology and National Epic imaginable. However, I cna't recall seeing anything relating to the Finnish national epic, Kalevala (http://en.wikipedia.org/wiki/Kalevala)? Have I missed something?

Has JK completely forgotten his dear neighbouring country?

Are there any other "negleted" mythologies? If there are, they must quite obscure, I can't think of anything else that JK might have missed.

(disclaimer: I am in no way suggesting that JK somehow *has* to implement stuff form every mythology and National Epic imaginable. I'm just fooling around a little bit.)
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #2  
Old November 23rd, 2007, 09:59 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: No Kalevala references in Dom3?

Middle Eastern/Arabic stuff doesn't seem to be too well represented. Nor aboriginal Australian, Welsh, Scottish, Romany/Gypsy etc I'm sure the list is quite long.
Reply With Quote
  #3  
Old November 23rd, 2007, 10:13 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: No Kalevala references in Dom3?

Um, Burnsaber, KO is the content guy, JK does the coding. And no, Dom3 does not have Kalevala in it, unfortunately. Kristoffer has not had time to put it in and I understand there were some issues about needing to research it first, more indepth than the stuff already in, which he has studied previously.
Reply With Quote
  #4  
Old November 23rd, 2007, 10:49 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: No Kalevala references in Dom3?

We should make mods!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #5  
Old November 23rd, 2007, 11:54 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: No Kalevala references in Dom3?

Quote:
Edi said:
Um, Burnsaber, KO is the content guy, JK does the coding. And no, Dom3 does not have Kalevala in it, unfortunately. Kristoffer has not had time to put it in and I understand there were some issues about needing to research it first, more indepth than the stuff already in, which he has studied previously.
Durr.. How could I get something so basic mixed up? Kalevala might not lent itself to a nation (at least not one that wouldn't be too much alike to Vanheim/Midgård).

Väinämöinen would make for a kick-*** rainbow pretender. Pohjan Akka would most likely be a crone who can transform into a giant harpy.

It's a shame that item modding is limited. Sampo would make for a awesome artifact (gives money and lots of supplies and increases dominion)..

Damn, I'd better not get too excited here. I don't have time for another modding project currently.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #6  
Old November 23rd, 2007, 01:51 PM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: No Kalevala references in Dom3?

I used Väinämöinen as my password in an MP game once. Imagine typing that in correctly every time you log in.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #7  
Old November 23rd, 2007, 03:26 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: No Kalevala references in Dom3?

Kalevala, that name is very similar to the Estonian "Kalevipoeg". Are they related some how?
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #8  
Old November 25th, 2007, 03:18 PM

tka tka is offline
Corporal
 
Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
tka is on a distinguished road
Default Re: No Kalevala references in Dom3?

Example mod looks good to me but I wouldn't give fay horses to Hakkapeliittas tho. I would like to keep recruitables as mundane as possible.

I was thinking of making also 2 spells which summon hiisis. Possibly nature-death spells. One which summons multitude of small hiisis (goblins) like Burnsaber said, and other one which summons bigger ones, more like jotuns or trolls. Atleast thats what springs to my mind when Im thinking about landmarks like Hiidenkivi, Hiidenkirnu and Hiidenkiuas which were considered to be work of hiisi.
Reply With Quote
  #9  
Old November 25th, 2007, 06:00 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: No Kalevala references in Dom3?

It probably wouldn't be that big of a chance to change their mounts into normal horses. I'm afraid it's hard to balance them properly, though - they are essentially light cavalry, and light cavalry sucks, and I can't make them knights because they weren't. I'm trying to make a unit that can compete with Centaur Warriors or the EA non-sacred mounted Vanir units, except that it can't. It's not sacred, it doesn't berserk or have glamour, and at least the Centaurs are cheaper. The Mounted Hirdmen might be 55 gp or so - 15 gp isn't nearly enough for such a huge difference in power.

Hiisi is way different from Tapio. Both the race and the king are called Hiisi, and they have nothing to do with the forest apart from living in the wilderness and avoiding cultivated ground.
If I were to implement them, Hiisi would be Vaettir for the small ones and either Jotuns or Trolls for the bigger ones. There's a story in Kalevala about hunting down the "hiien hirvi", the hiisi's great elk (moose)... and both Vaetti and Trolls use mooses in warfare. I probably won't make them recruitable, but that's one thought.
Reply With Quote
  #10  
Old November 24th, 2007, 04:18 PM

tka tka is offline
Corporal
 
Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
tka is on a distinguished road
Default Re: No Kalevala references in Dom3?

It has been a while since I read my Kalevala but it has a lot of things which could be used as heroes/spells/summons/items. For basic unit lineup you can look info from other sources. Some light/medium infantry would work fine. For example something like hirdmen & huskarls of Vanheim with axemen and shortbows/villains. Hakkapeliitta as a light/medium cavalry. Maybe even make them sacred, at least I can't think any other sacred unit apart from some which would work better as summons.

Commander roster is a bit more difficult tho... forester, hakkapeliitta commander, wiseman/singer and witch spring to my mind. Wiseman is mage-priest with NNEH and some randoms, like water/death/fire for example. Witch could be almost the same but without priest skills.

As spells and summons diseases and all sort of spirits of rivers, lakes, fire, dead people, forests and so on are pretty common in finnish mythology. Also spellsongs and animals (bears, wolves, swans) are obvious. Making dom spells out of those requires creative imagination and work with stats and abilities tho.

I would certainly play a Kalevala mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.