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January 14th, 2007, 01:41 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Ship Turning Rates for mods
You may or may not want to use this:
Approximate
I = M * R^2
Approximate R = V^1/3, where V ~ M
I = M^(5/3)
Assume thrust is proportional to mass, for ships are usually the same speed.
The maximum torque available is Force * R, which becomes M * M^(1/3) = M (4/3)
Torque over angular momentum gives acceleration of M^(-1/3)
Since we're dealing with constant speed instead of constant acceleration, square that to get M^(-2/3)
So, unless I did something wrong,
Turn rate should be proportional to 1/ shipsize^0.6666
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January 14th, 2007, 01:57 AM
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Shrapnel Fanatic
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Re: Ship Turning Rates for mods
Ok, its official, my brain has just overloaded.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 14th, 2007, 02:03 AM
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Brigadier General
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Join Date: Nov 2001
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Re: Ship Turning Rates for mods
Dude; it's just a game...
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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January 14th, 2007, 02:05 AM
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Shrapnel Fanatic
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Re: Ship Turning Rates for mods
To put it simply, yes indeedy, big ships turn slower.
Not quite as bad as 1/size, but almost.
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January 14th, 2007, 02:15 AM
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Brigadier General
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Re: Ship Turning Rates for mods
I thought the question of SE ship mass was still in debate. So what are using to calculate the mass?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 14th, 2007, 02:26 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Ship Turning Rates for mods
I'm not. It is all relative and proportional.
To use this, select one of your hulls arbitrarily and give it an arbitrary turning rate you like.
All the other hulls can then get a matching turn rate based on this.
For example, I decided arbitrarily that my scout (40kt) would have a turning rate of 0.001.
Therefore my battleship (240kt) should have a turning rate of about 0.0003
And my micro fighter (18kt) gets 0.0017
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