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August 7th, 2007, 12:33 AM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Thanked 13 Times in 10 Posts
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Updated Mod: Sgqwonkian Crisis v1.5
Update: I'm attaching a link to the 1.5 version.
No new content since the 1.1 version, just bug fixes and graphics tweaks. However, since the 1.1 version was very unstable, there's probably some amount of content in 1.5 that you've never actually seen before.
It's still a little rough around the edges, not quite up to the standards of my other recent work, but at least it's not likely to crash to the desktop every 3rd game.
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Original post:
Hello, I'm a new member of this forum (been lurking for a couple weeks though). Weird Worlds is a wonderful game, and I'm really enjoying the various mods people have made. Thought it was high time I get my but in gear and give something back to the modding community...
Here's my first Mod ever, the Sgqwonkian Crisis.
This mod mostly adds to the main game, presenting a new mission and a new take on old badguys. The Urluquai are commiting genocide! Only you can save the Sgqwonkian Confederation!
Here's a list of changes in this mod:
+ Added new original race, the Sgqwonk, along with several small quests involving them, and a variety of modified equipment on their vessels.
+ Increased the importance of the Urluquai, modified the Tan Ru, and technically created another race as well.
+ Changed the items available at the Terran homeworld.
+ Added the Relief Supplies item.
+ New mainquest. It's a little derivative, but supports the theme.
+ Deleted the Mantle of Babulon, since an anti-Urluquai theme would be pointlessly silly if you could just throw on a cloak of charisma and make nice with them.
The following items were borrowed (without express permission, I'm afraid - hope this doesn't piss anyone off) from other Mods:
+ Added every Urluquai ship I could find. If you've made a new Urluquai hull, there's a good chance it's in here.
+ Added the Terran Assault Ship from the sample mod.
Last edited by sgqwonkian; February 3rd, 2010 at 05:38 PM..
Reason: Version 1.5
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August 9th, 2007, 03:35 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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Re: New Mod: Sgqwonkian Crisis
If anyone experiences any really nasty crashes with this mod, please let me know. I just had one, a really brute that took a full reboot, and I'd never had it before.
I'm on a mac with the new beta patch, so there's a chance it's a patch issue, but more likely it's a bug in my mod I didn't know about.
Anyhow, please post here if there's anything you see needs debugging.
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August 9th, 2007, 09:27 PM
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Sergeant
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Join Date: Jun 2005
Posts: 341
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Re: New Mod: Sgqwonkian Crisis
You should remove the game.cfg from the zip file, that's what's causing the crash. It seems to be from an incompatible version. Ideally, you should delete game.cfg, start the game, clear the high score list if necessary, then quit. This should produce a clean game.cfg with no scores on it that you can safely package with your mod.
Having said all that, there may be a way to make the code handle it better but I'm not sure when I'm going to get around to working on this again.
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August 10th, 2007, 07:04 AM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Re: New Mod: Sgqwonkian Crisis
There's clearly something else going on here. I deleted the game.cfg, and got the bad crash again on the next time I booted it up.
So then I rebuilt the mod from the ground up using a new game.ini file (and the patched version at that since I was going to all this trouble).
Caught a couple little coding errors of mine, and fixed them. (in case it matters, these were quests labeled as both ally and event, some flag strangeness with a time capsule I'd made, and one quest not appearing in the game.ini file)
Launched it again, and it crashed upon clicking on major brass's briefing button. It's got me stumped.
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August 10th, 2007, 05:47 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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Re: New Mod: Sgqwonkian Crisis
Get this - it crashes whenever I use the right-hand mission.
I've changed what ship that is, and it still crashes.
The middle and right-hand have the same game_brass file, and it still crashes.
Other than scoring data and text these missions are identical.
I can't figure out why it's crashing.
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August 10th, 2007, 06:08 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
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Re: New Mod: Sgqwonkian Crisis
And the answer is...
...something totally unrelated, I guess.
It crashed like 7 times in a row on the right-hand mission, but loaded fine on the middle mission 3 times in the midst of that.
I thought it was something wrong with the last third of mission.ini. So I copied the middle third to the last third.
Crash on right-most mission. Huh? Why didn't that fix it?
Tried the middle mission again - and now it crashes.
So I pulled the whole mission.ini file and run it with just the normal missions.
Hangs for 20 seconds on the right-most mission, but doesn't crash and eventually generates the univers.
Try again (still on right-most), no hang this time. Seems fine.
So now I try the middle mission, and it crashes.
Grrr!
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