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  #1  
Old May 21st, 2004, 06:47 AM
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Default SE4 Map analyser

I was thinking of making an SE4 map analyser, for helping to make sure the distribution of planets for gas/ice/rock and each atmosphere stays fair.

It would have to read the quadranttypes, and get you to pick one, probably.
Then it would grab the info from the planetsizes.txt to get statistics on the value of each planet size.
And then it would scan the sectortypes file to get find how many of each get placed, and total the value of each surface/atmosphere combo.

Now, the question is, what stats does it need to end up with?

Total Facility slots for sure.
Total Population capacity too.

If it reads settings.txt for the popmodifiers too:
Total SY rate?
Total production rate?
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Old May 21st, 2004, 06:55 AM
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Default Re: SE4 Map analyser

You can consider future conVersion of all asteroids to planets. Just an idea.
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Old May 21st, 2004, 06:57 AM
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Default Re: SE4 Map analyser

Quote:
Originally posted by aiken:
You can consider future conVersion of all asteroids to planets. Just an idea.
To me, this does not seem like it would affect the balance at all. The planets have the exact same chance of becoming a particular planet type as when a planet is generated when the map is first made. The balance should be unaffected, unless you do something silly like make all asteroids tiny... but I am not sure that you can even call for specific sized asteroids in SystemTypes.txt...
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Old May 22nd, 2004, 01:47 AM
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Default Re: SE4 Map analyser

Ok, yet another suggestion: is it possible to calculate average resource richness or total amount of resources (in finite res game)?
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Old May 21st, 2004, 06:04 PM
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Default Re: SE4 Map analyser

I hadn't thought of finite games...

That would be exactly proportional to the count of colonizable planets, would it not?
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Old May 21st, 2004, 07:05 PM
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Default Re: SE4 Map analyser

Yes, it would... I just figured out that my request was kinda silly: average percentage of resources (as well as total res for finites) will be always the same, so no need to calculate it. Sorry.
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