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July 9th, 2007, 07:28 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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The map that will never be
Hi,
Sometimes during the development of dom3 I started to do a map, but since we made a random generator and some Lutes maps, I never finished it. The main problem is that I tend to be pedantic and I make maps in the same way I make sprites, pixel by pixel Not all the time, but often enough that I get tired of mapmaking.
As I'm finished with the serpent cult (hmm, I forgot to make that undead hydra my brother suggested) I felt like doing something else. The recent map discussions and the interesting semirandom (that I didn't get to work properly ) inspired me to start up the old map.
The map is supposed to be a east-west wrap around, originally made for about 10 EA nations with fixed starting positions, but a free start version will of course also be made.
Here is the reason it will never get ready
And here is one of the home sites of the nations in question.
I hope I will finish it some day. I have worked on it for about 12 hours today, so I'm making progress
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The Following 3 Users Say Thank You to Kristoffer O For This Useful Post:
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July 9th, 2007, 07:39 PM
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Corporal
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Join Date: Nov 2005
Posts: 88
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Re: The map that will never be
You make this pixel by pixel
You are very talentfull... But you are totally crazy
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The Following User Says Thank You to Tyrian For This Useful Post:
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July 9th, 2007, 07:47 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: The map that will never be
KO,
You are insane, but it is looking beautiful. I can't wait for you to finish it so that I can play a few dozen games on it.
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July 9th, 2007, 07:54 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: The map that will never be
> You make this pixel by pixel
I do copy stuff, like mountains and trees, but then I suddenly feel like doing a rice field for Yomi, or the Great Irminsul for Ulm, and then I'm stuck for an hour or two. Perhaps three
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July 9th, 2007, 08:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: The map that will never be
Excellent work. Please dont let it rot on your machine.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 10th, 2007, 03:42 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: The map that will never be
Quote:
Kristoffer O said:
I do copy stuff, like mountains and trees
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Yeah, I wanted to call shenanigans because I see copy&paste templates for mountains and trees in the oceans...
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July 10th, 2007, 12:06 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: The map that will never be
Ahhh the little storage areas in big blank areas. Ive used those. And when they start seeming stale then you slightly rework them so you can keep pasting.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 9th, 2007, 09:06 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: The map that will never be
Yes, it looks like it will be very nice!
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July 10th, 2007, 02:42 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: The map that will never be
Amazing.
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July 10th, 2007, 03:23 AM
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BANNED USER
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Join Date: Feb 2007
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Re: The map that will never be
Noice. Hope the thread title is incorrect.
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