quote:
Why do you want to have shield regeneration in troops, fighters and satellites?
I've set a small regeneration ability to all shield generators. (If they can generate, then they can regenerate)
For my MiG fighters, they have 120 shields, so they take quite a while to kill, especially considering that they attack missile-laden, solo ships most of the time.
Regeneration would let each one survive 1 or 2 turns longer in battle, even better when the PD misses.
For large ships, regenerators are great, especially against low-efficiency weapons like missiles.
The best regenerator (SR IV) gives 20 regen in 20Kt.
The best shield gives 375 points in 40Kt.
So if you plan on having your ship live longer than 9 turns in battle, regenerators will give you more hitpoints than the equivalent mass in shields.
Therefore, give your ship enough shields (& PDC) to survive 3 waves of missiles & the rest should be regenerators.
It is even better in Tactical combat with a fleet, since you can retreat when your shields are weak, while the fleet fights on, and return a few rounds later when your shields are restored.