OK, I'm gonna post my #1 wish/gripe with the game: Scenario design control over Enemy units.
Its way too hard!!!
I think if the waypoint function was 100% operable, adn I mean no testing, etc., but units followed waypoints 100%, you would see an explosion of exciting scenarios.
As it is now, the computer's use of waypoints is erratic, difficult to comprehend and requires extensive testing.
Can't a 'hook' be put into game that if a unit/platoon is tasked waypoints, that it will follow them? Seems simple, and would open up serious tactical possibilities for scenario designers.
OK, I'm done with my rant ... thanks!