.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 29th, 2007, 02:37 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Corner Starting Positions

So, we all know that players who start in corner positions almost always do better in a game due to the defensible nature of thier capital placement. I had a thought about a way to fix that tho:

Place corner/edge capitals directly in the corner or on the edge of the map.

This would cut down the number of connections thier home province has significantly and act as a balance for the defensive nature of thier placement. So, players in the middle would have high connections and good production at the expense of being located in a vulnerable place. Whereas players on the edges would be very secure but have more trouble producing and fewer avenues of expansion (if they hit hard indys).

What do you think?
Reply With Quote
  #2  
Old October 29th, 2007, 02:45 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Corner Starting Positions

Sounds like a good idea. I maintain that diplomacy is always much more important than starting position, but a tad more difficult when dealing with 4 or 5 neighbors instead of 2 or 3.
Reply With Quote
  #3  
Old October 29th, 2007, 02:49 PM
Zylithan's Avatar

Zylithan Zylithan is offline
Sergeant
 
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
Zylithan is on a distinguished road
Default Re: Corner Starting Positions

Or play on maps without corners

The corner placement will, imo, hurt resource needy races more than gold needy races.
Reply With Quote
  #4  
Old October 29th, 2007, 03:20 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Corner Starting Positions

Corner placements aren't always advantageous. Keep in mind if your few neighbors are extremely powerful you are effectively cut off from any help or even expansion that you may hope to take.
Reply With Quote
  #5  
Old October 29th, 2007, 04:09 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Corner Starting Positions

i don't like corner placements personally.
Reply With Quote
  #6  
Old October 29th, 2007, 04:40 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Corner Starting Positions

Zylithan, I assume you are proposing the use of wraparound maps. Which is fine, but it sidesteps the issue. There are more static maps than there are wraparound maps and as a result you may not be able to find a wraparound which is the correct size for your planned game and number of players.
Reply With Quote
  #7  
Old October 29th, 2007, 06:26 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Corner Starting Positions

Quote:
KissBlade said:
Corner placements aren't always advantageous. Keep in mind if your few neighbors are extremely powerful you are effectively cut off from any help or even expansion that you may hope to take.
Yea I've been in that position before. While I think it can possibly be advantageous to start in a corner you have much more limited options expansion wise. I'm pretty sure I'd never elect to start in the corner if it was the exact corner. Of course that doesn't mean that many maps (randomly generated ones probably) give out corner starting positions that are too generous.

I'd be interested in seeing the statistics proving that more winners start in the corner...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.