This game will be a themed game which will focus on the power of human/mortal armies, rather than the power of battlefield magic and the SC. Details as follows...
House Rules:
1) Only human pretenders.
2) Only
recruitable commanders can be used as SCs.
3) Only 1 mage per 25 troops allowed in combat
Game Server:
IP: benatar.snurgle.org
port: 2001
Game Settings: [*]Indys: 7 [*]Research: Very Hard [*]Site Freq: 60 [*]HoF: 15 [*]Graphs: On [*]Victory: Standard [*]Map:
Karan [*]Timing: Quickhost only (will move to 24hr/48hr if players are slow)
Mods: Age of Men Mods
Zens pretender, spell, and scale mods. Age of Men Mod (big battlefield and strategic artillery spells harder to cast, more supply and gold to support big armies, some items removed)
Banned Nations:
Jotunhiem and all unholy nations (Ermor, Pangea CW, Ulm BF, Ctis DT)
Player List: [*]Arco - Ironhawk [*]Machaka - Msew [*]Marginon - Cohen [*]Tien'Chi S&A - Quantum[*]Man - Tomahawk (Sheap has taken over)[*]Pangea NE - Wazooking [*]Mictlan - Yellow Cactus
Some particulars about house rules that came up when discussing the game. Summoned commanders cannot use any magic items aside from magic boosters (blood thorn is being removed from the game tho) and ranged weapons. If, during fighting, an army is reduced below the mage:troop ratio, the mages must immediately retreat to the nearest friendly fort. I will mod a High Priest unit into any players (base) nation who has only mage+priest units so that priests can be deployed in combat at will without using a mage "slot".