Quote:
rylen said:
I'm experimenting with the Golem Cult. Machaka, with easy access to earth and nature seems a natural for it. But, I'm not always sure what is a golem.
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It's much easier to check this with a dedicated mapfile. Eg, make a copy of eye.map to golemcult.map, edit golemcult.map, change the title (#dom2title) to "Golem Cult", and add these lines:
#specstart 0 1
#setland 1
#commander "Golem"
#commander "Siege Golem"
#commander "Mechanical Man"
#commander "Corpse Construct"
.
.
.
etc. (add all the unit types you want to check as commanders)
Now design a new pretender for Abysia with the Golem Cult theme and a high dominion, start a new game on the "Golem Cult" map, be sure to leave the "Special start locations" enabled (it should be by default).
Generate a few turns, and look at your commanders. If their hit points have increased, then their unit type is affected by the Golem Cult theme.
[Edit: for this test, it'd be better to choose a high-number province as your starting province. Starting in 1 will give some of your commanders an heroic ability in turn 2, which might turn out to be 'heroic toughness']