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March 19th, 2017, 08:43 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
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Thanked 30 Times in 28 Posts
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One proposal
Maybe I have bad eyes nowadays as I don't see sometimes locations of my troops enough clearly in small map (in battle generator) ... I think that light yellow colour is not suitable for (especially) winter white background. It's better in summer/autumn maps but not in wintertime. Any possibility to change colour in code (how about some red shade?
Warhero
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March 19th, 2017, 09:00 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
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Thanked 1,896 Times in 1,234 Posts
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Re: One proposal
Are you talking about the mini-map, or the main map?
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March 19th, 2017, 09:41 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: One proposal
Small=mini map
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March 19th, 2017, 10:41 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: One proposal
I have been musing about a simplified "radar map" mini map view for a while now.
Just our troops and his only
Very limited terrain (say water, buildings and roads. maybe trees)
On a green background perhaps?
That would simply show the current correlation of forces and little/no "clutter".
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March 19th, 2017, 07:06 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
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Thanked 5,690 Times in 2,810 Posts
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Re: One proposal
Quote:
Originally Posted by Warhero
Maybe I have bad eyes nowadays as I don't see sometimes locations of my troops enough clearly in small map (in battle generator) ... I think that light yellow colour is not suitable for (especially) winter white background. It's better in summer/autumn maps but not in wintertime. Any possibility to change colour in code (how about some red shade?
Warhero
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I understand what you mean when you say the yellow pixels that mark where your units are can be a bit difficult to see at at times but I don't understand what you mean in regards to "It's better in summer/autumn maps but not in wintertime"........
...........the mini map does not change with the seasons....
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March 20th, 2017, 11:01 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: One proposal
I think it is on topic, since when I can remember playing the game, I always had an issue on winter maps (main map), looking at it for long periods. The so much white with looking for details (units etc), seriously hurts my eyes if I play more than few minutes. I don't have this problem with other white things (games or outside of gaming), though I admit I never went skiing.
I am not expecting any options for this, just letting it out. Some one could ask me what on Earth could be done about it, even if it could/would. My answer is...no idea. An option to change snow to a different color perhaps, or pressing a key have the map change shade/color, I don't know.
Anyway, not expecting anything as I am sure this is not something that affects many.
__________________
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March 20th, 2017, 12:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: One proposal
Quote:
Originally Posted by Warhero
Maybe I have bad eyes nowadays as I don't see sometimes locations of my troops enough clearly in small map (in battle generator) ... I think that light yellow colour is not suitable for (especially) winter white background. It's better in summer/autumn maps but not in wintertime. Any possibility to change colour in code (how about some red shade?
Warhero
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There are other primary colour variations we could try besides yellow but we cannot use red.....that's the enemy colour which would just add to the problem
The problem is it's impossible to make everyone happy and some may like the yellow and object to green or blue......IDK lets get some feedback.
MY first impression would be the blue as a better " quick glance" colour on the mini.
However........
The mini map is in our opinion, more use as a way to move quickly to another point on the map outside the viewing area and was for more useful before " desktop mode " That said it can be handy if you want to move from HERE on the map----to----THERE on the map quickly but you can find your troops MUCH easier with the ID tags on and if you don't like playing with them on all the time zoom out and turn them on and it's like having a giant mini map
Last edited by DRG; March 20th, 2017 at 12:38 PM..
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March 20th, 2017, 12:40 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: One proposal
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Warhero
Maybe I have bad eyes nowadays as I don't see sometimes locations of my troops enough clearly in small map (in battle generator) ... I think that light yellow colour is not suitable for (especially) winter white background. It's better in summer/autumn maps but not in wintertime. Any possibility to change colour in code (how about some red shade?
Warhero
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There are other primary colour variations we could try besides yellow but we cannot use red.....that's the enemy colour which would just add to the problem
The problem is it's impossible to make everyone happy and some may like the yellow and object to green or blue......IDK lets get some feedback.
MY first impression would be the blue as a better " quick glance" colour on the mini.
However........
The mini map is in our opinion, more use as a way to move quickly to another point on the map outside the viewing area and was for more useful before " desktop mode " That said it can be handy if you want to move from HERE on the map----to----THERE on the map quickly but you can find your troops MUCH easier with the ID tags on and if you don't like playing with them on all the time zoom out and turn them on and it's like having a giant mini map
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What about white color for the units in the mini map?
Green looks IMO too close to terrain features. Not sure how blue would look in urban environments either. Blue and gray tend to mix.
__________________
That's it, keep dancing on the minefield!
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March 20th, 2017, 01:25 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: One proposal
Quote:
Originally Posted by Wdll
What about white color for the units in the mini map?
Green looks IMO too close to terrain features. Not sure how blue would look in urban environments either. Blue and gray tend to mix.
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zoom out with the ID tags and unit numbers on. White is already used to show where deep snow is
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March 20th, 2017, 01:37 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: One proposal
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Wdll
What about white color for the units in the mini map?
Green looks IMO too close to terrain features. Not sure how blue would look in urban environments either. Blue and gray tend to mix.
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zoom out with the ID tags and unit numbers on. White is already used to show where deep snow is
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I can't believe I didn't think of snow. Especially considering my previous post here!
What about gold/bronze? It's different from yellow and it might be easier to see?
__________________
That's it, keep dancing on the minefield!
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