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April 17th, 2001, 07:00 PM
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Private
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Join Date: Apr 2001
Location: Bethlehem,PA,U.S.
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easier ways to win when at war
i've begun a game were i'm at war with an empire. so far i've been kicking there asses every time they try to enter my systems. i have a partner/military aliance/trade and research alliance with an empire. i've been at war with the empire for a very long time i need to know what to do to minimize the time need to destroy the empire i am currently at war with, so i can move on to othe systems.
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April 17th, 2001, 07:03 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: easier ways to win when at war
Try asking for their surrender. If your are far ahead of their score they will probably accept.
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April 17th, 2001, 08:40 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: easier ways to win when at war
Research Stellar Manipulation and blow up their planets/suns/etc. Not very sportsmanlike, but quite effective. Of course, it's also pretty expensive research.
The other main point is to take the war to THEIR systems. You mentioned that you beat them whenever they enter your systems; why aren't you invading their territory and either glassing the planets or taking them whole with ground troops?
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April 17th, 2001, 08:49 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: easier ways to win when at war
Yeah, take it to them.
If you're not way ahead of them, they won't surrender. But they might give some planets and/or ships to you if you demand it. Do this enough times and they'll be way behind, and ripe for surrender. But that takes some time, because each demand takes one turn to make and another turn to accept. (And that's assuming they don't just tell you to go soak your head.)
But I think it is always worth your time to obtain a surrender. At least get their homeworld. Glassing them is a waste.
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April 17th, 2001, 09:36 PM
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Corporal
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Join Date: Apr 2001
Location: New York, NY 10019
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Re: easier ways to win when at war
Here's my favorite:
I believe crew insurrection is 50,000 points. I like to turn this on for what ever empire I am up against, put it on repeat, and just snag as many ships turn after turn. In my present game I have 170,000 intel points so I can have two crew insurrections per turn and still run some counter intel.
Even large empires can't replace them fast enough. Use the ships you steal to cause as much damage before the enemy catches up to them. Most of the ones I end up with are in orbit. They rarely Last more than a couple turns. I am presently doing this against a much larger empire than myself...it really drains them.
War of attrition. It may not be faster, but half the fun is routing your opponents in a creative manner.
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April 17th, 2001, 10:42 PM
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Private
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Re: easier ways to win when at war
quote: Originally posted by Menschenfresser:
Here's my favorite:
I believe crew insurrection is 50,000 points. I like to turn this on for what ever empire I am up against, put it on repeat, and just snag as many ships turn after turn. In my present game I have 170,000 intel points so I can have two crew insurrections per turn and still run some counter intel.
Even more fun is when you're a Psychic race going against another Psychic race, and you use Crew Insurrection and Alliegance Subverters. Last night, I engaged in Tactical Combat with the Cue Cappa. It was 4 of my ships (3 equipped with AS III) versus nine of his. I Subverted one, then had that ship subvert the ship next to it, and that one did the same to the one next to it, etc. Sweet chain reaction, and it bolstered my forces considerably.
Crew Insurrection is really cool when you take their front-line shiny new battleship away from them and glass a few core worlds with it.
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