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February 16th, 2004, 06:50 PM
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Private
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Join Date: Dec 2003
Location: Sorel-Tracy,Quebec,Canada
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Planets rioting
Hi !..
I d like to know what to do when your planets riots
Thanks for your answers as always...
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Happiness is a warm gun (The Beatles White Album)
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February 16th, 2004, 06:57 PM
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Corporal
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Re: Planets rioting
build troops, they dont have to be expensive or loaded with weapons--build about 30-50 per rioting planet and you should silence them. Also build the building that causes your population happiness to rise (sorry i cant recall the name) , it can be reasearched via psychology tech.
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February 16th, 2004, 07:04 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Planets rioting
Quote:
Originally posted by Imperial:
build troops, they dont have to be expensive or loaded with weapons--build about 30-50 per rioting planet and you should silence them. Also build the building that causes your population happiness to rise (sorry i cant recall the name) , it can be reasearched via psychology tech.
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I believe the name is Urban Pacification Center. While this helps it is always good to have some troops on your planets at all times. As Imperial mentioned just build some 'police troops.' All they have on them is the cockpit on it. You can build lots of these quickly and cheaply.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 16th, 2004, 07:22 PM
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First Lieutenant
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Re: Planets rioting
Ragnarok and Imperial are both right offcourse, but maybe it's also wise to prevent it with some extra happines points, when you create your empire.
Intimidator
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February 16th, 2004, 07:43 PM
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General
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Re: Planets rioting
Actually, it's worse than what they suggest. At least as far as my experience goes.
The question was what to do WHEN your planets riot. At that point, there is difficulty. Why" Because, usually, within one turn or two, all the planets in the same system riot. Therefore, there is little time to build a pac center. And IF the planet is rioting, you can't build anything...so no troops. I have even tried putting up a new colony and building a pac center as the first item...but usually, it never finishes before it riots with the other planets in the same system.
You are left with only a few choices:
1- Move in some ships and let them sit over the planet(s) altering the happiness level. This works well if there are no further incursions by enemy fleets. Although Asmala, the SE4 genius could offer more concrete formulas, my experience has been that if they have been rioting for, say, 4 turns, having a fleet over a planet for the same number of turns will make them better again. This is hard, of course, if you are fighting off an enemy.
2- Build a troop ship and drop troops on the rioting planets. 10 at a minimum. 20 if you have the time.
Prevention is the best thing to use. When I have some extra minerals but not many rads or orgs, I build troops on planets that are finished (and have no shipyards working). Troops take up mostly minerals and not much of anything else. Depending on how you designed them...sometimes, they are not even filled out all the way...but they seem to do the same thing...make planets happy to jubilent. Also, for (usually) 50K (and the follow-on research that is cheap), I take the time to research and build pac centers (probably much earlier than the average player). They usually pay for themselves by boosting all levels of production after a while.
So...there is my take. I'm not a scientific player but a bit better than average.
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February 16th, 2004, 07:45 PM
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General
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Re: Planets rioting
Quote:
Originally posted by Intimidator:
Ragnarok and Imperial are both right offcourse, but maybe it's also wise to prevent it with some extra happines points, when you create your empire.
Intimidator
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Asmala, a very good player, could tell you how worthless those points are in the long run. The formula for the increase isn't worth the points.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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