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March 6th, 2001, 12:17 AM
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Private
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Join Date: Dec 2000
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Latest patch, mods & current game
I just know this must have been asked a thousand times before (please don't scream), but...
I've just got back from a two week holiday . I was in the middle of a 1.19 game with "most common" mods (i.e. Mod_Pack_1.01, plus required ship sets). I would like to continue my game. May I just ask:
1. Can I patch and continue, or must/should I restart? From my brief tour here it looks as though it's worth patching, even though I'm already modded?
2. Presumably patch will clobber mods, do I need to remod (newer Versions of above)? And while I'm at it, I *know* different people recommend slightly different mods; I don't want new techs, don't care about shipsets, just want the best AI, but I do find it's very unclear whose mods will clobber who else's, so in the end I decided to do Mod_Pack_1.01 *only* coz I didn't know whether other good looking ones would undo that; seems a shame, but it's all a bit messy...
3. For idiots like me who forget, why can't there be a permanent link somewhere here to latest patch/mods --- I can never remember...
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March 6th, 2001, 01:23 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Latest patch, mods & current game
1-not sure. wasn't able to myself but since it was only an AI spanking me..
2-sure thing....the MOD pak at least didn't/wasn't affected too much by the patch...though the MOD Squad has released a new update for it (v 1.6 IIRC).
[This message has been edited by pathfinder (edited 05 March 2001).]
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March 6th, 2001, 01:36 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: Latest patch, mods & current game
If you just want mods that just tweak the existing game I recommend;
1) Mod Pack,
2) Sundevil's mod (tweaks politics, anger files)
3) My mod - ResearchShip_v127c (tweaks research and ship design files and gives point defence at game start in order to help the Ai in ship combat).
All of these mods are compatible. I suggest that you load them in the above order.
I also like a couple of the SystemNames mods around (eg like those produced by Tarkin and Dracus).
I have combined a number together and have done a bit of an edit on them for my own purposes. I would suggest that you do the same.
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March 6th, 2001, 02:29 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Latest patch, mods & current game
yup, that is basically what I have (GE's research, Sundevil's anger/politics, modpack v 1.6) plus Tampa_Gamer's sound files.
I also have added upgraded AI to the races sets I have d/l'd and made a couple myself. I usually use a default set of AI files and them MOD it to make it fit the AI_general file description or at least I try
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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March 6th, 2001, 07:19 PM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
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Re: Latest patch, mods & current game
I tend to avoid mods other then new shipsets because I like to stick with the official game and be able to more accurately compare scores with my friends (who do the same), if we started using different mods our strategies for multiplayer would all get messed up by the quirks of our own patch system, does anyone have any idea when MM will be going over the various mods (especially system mods) and incorporating some new stuff into the game?
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March 6th, 2001, 07:33 PM
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Private
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Join Date: Feb 2001
Location: Atlanta, GA USA
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Re: Latest patch, mods & current game
quote: Originally posted by Jon Brave:
3. For idiots like me who forget, why can't there be a permanent link somewhere here to latest patch/mods --- I can never remember...[/b]
What is the link for the mods? I would have thought they were here somewhere, but I can't find them.
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KenB_Atl
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