.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old March 31st, 2006, 07:38 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
Corporal
 
Join Date: Mar 2004
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalf_greypilgrim is on a distinguished road
Default The People\'s Mod 0.4.0 Released

A new stable version is now available!

This version brings significant changes to all aspects of the game. Most of these changes are bug fixes, designed to improve stability, quality, balancing.

Complete changelog:

# Fixed Engine sounds
# Fixed all bleeding shield portraits
# Fixed ship movement
# Fixed Pearl Dragon UV map
# Fixed corrupted components.bmp and bleeding components
# Added anti-matter descriptions
# Added Pearl Dragon portrait profile
# Fixed scale of Pearl Dragon
# Rewrote ES-2M history
# Shortened Pearl Dragon history (too long for the window)
# Fixed missions 3 and 4, they now work perfectly
# Renamed HA centers, text fits better on screen
# HA spacedocks sell HA CPU
# Pirate spacedocks sell most cpu types
# Created custom monarch weapon slot for monarch torpedoes
# Working CPU slots for most (?all?) ships
# Moved Sol Starbase further from Earth to stop satellites from crashing
# Added/updated Maluk destroyer layout
# Eukrates warppoint to Tau Ceti was offset in z
# Atull warp to Marjoram had the wrong entrance
# 2 stargates in Forlon were in the same location
# Oqua to Tau Ceti had the wrong entrance
# Added Maluk race, temporary placeholder
# Added Maluk enemy config
# Enemy ships carry CPU for their race
# Fixed some typos
# Monarch aft light weapon slots were pointing to wrong hardpoint
# Enemy DF Satellite was using xiati layout
# Added Sergetti enemy patterns
# Almost complete TPM-ification of all data files
# Fixed Ghost hard points
# Changed the name of H.A.N.S. Monarch to Masanya
# New Human Alliance stargate textures, higher quality, yet smaller
# HA Satellite fixed
# Simplified stargate textures, less textures needed

There is most probably something missing from this list. Just note that the game is rock solid stable, graphics are better, and the campaign actually works.

For more info and to download, visit http://www.thepeoplesmod.com
Reply With Quote
  #2  
Old April 1st, 2006, 01:17 AM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: The People\'s Mod 0.4.0 Released

OMG, how did I not hear about this before now lol, awesome stuff!
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #3  
Old April 2nd, 2006, 07:20 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: The People\'s Mod 0.4.0 Released

Certainly still work to be done on the combat model, but being v0.40 that's not surprising.

Looks good so far.
Reply With Quote
  #4  
Old April 3rd, 2006, 12:07 AM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
Corporal
 
Join Date: Mar 2004
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalf_greypilgrim is on a distinguished road
Default Re: The People\'s Mod 0.4.0 Released

Our plan is to continue adding features and finish the campaign as soon as possible. 0.6.0 will probably see the campaign more or less complete. We want to get all the features we want in, then really work had on balancing, optimization, and quality. 1.0.0 will be a very solid mod. I should like to add that I don't think this amount of work has ever gone into the mod this quickly. Exan and I are determined to get this mod back in the game.
Reply With Quote
  #5  
Old April 3rd, 2006, 12:13 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: The People\'s Mod 0.4.0 Released

Just so you know; feel free to take as much stuff from the P&Nism physics mod as you can

There are a ton of small things in there that make the underlying universe better. Everything from energy management, to shields vs armor, to somewhat balanced weapon variety.
Reply With Quote
  #6  
Old April 5th, 2006, 03:14 AM

Exan Exan is offline
Corporal
 
Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
Thanks: 0
Thanked 0 Times in 0 Posts
Exan is on a distinguished road
Default Re: The People\'s Mod 0.4.0 Released

Well I think next patch will be mostly content patch. More ships, more systems, fixed textures, more traffic, missile slots etc.

I guess I have to download P&Nism mod then and take a look at what we can take from it. Balanced weapons and energy management does sound cool.
__________________
Starfury Haven
thepeoplesmod.com (Offical site for The People's Mod)
Alexandria Archives -info site on The People's Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.