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  #1  
Old May 31st, 2001, 01:35 AM
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Matryx Matryx is offline
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Default Ideas....

Does anyone think it would be a good idea to introduce "anti-requirements" to items (tech, vehicles, components etc.)

For example, cannot have tech area xxxxx
or must not have racial area xxxxx

It could introduce some interesting twists to the technology available if you had to make choices between things....

Comments? Discuss...

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  #2  
Old May 31st, 2001, 04:48 AM
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Baal Baal is offline
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Default Re: Ideas....

This would work well for Pirates/Nomads because you could limit the ship sizes and colinization techs.

It would work well to cancel off some of the techs that are included in Racial traits. Organic can only research Organic weapons.

You could link these anti-requirements into the culture you choose. Engineers are the only culture that can build Baseships. Worker are the only ones that can build Robotoid facilities. Scientists are the only ones who can build Central Computer Complexes. Xenophobes are the only ones that can build Citizen Data Bank facilities. The list is endless.

The possibilites are endless. This would really add to the game. Good Idea!
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  #3  
Old May 31st, 2001, 08:33 AM

Aristoi Aristoi is offline
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Default Re: Ideas....

A great idea! Branching tech trees! I think that it could add a lot of interesting gameplay to SE.
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  #4  
Old May 31st, 2001, 12:43 PM
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Matryx Matryx is offline
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Default Re: Ideas....

Just reading on another post reminded me about "primitive cultures"
this would be a good way to restrict them from researching anything dangerous or too technologically advanced, while at the same time preventing others from researching too primitive technologies.

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  #5  
Old June 1st, 2001, 01:00 AM

Nitram Draw Nitram Draw is offline
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Default Re: Ideas....

You could make every tech racial specific. It would just be a tremenous amount of work assign each tech to various races. It would be very interesting though.
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Old June 1st, 2001, 01:09 AM

Lemmy Lemmy is offline
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Default Re: Ideas....

i think matryx in his original post meant something like this

you can't research tech 1 when you have already researched tech 2.

this way you could add more contradictory techs, or am i the one who is missing the point?
can't think of an example now...maybe later


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