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  #1  
Old December 5th, 2007, 04:11 PM

iceboy iceboy is offline
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Default How can you put modified opponents into your maps?

I want to make the AI stronger by modding my opponents. How can I do this and put them in my games?
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Old December 5th, 2007, 05:54 PM
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Default Re: How can you put modified opponents into your m

You need to mod the nations individually and then select them as opponents.
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Old December 5th, 2007, 07:12 PM
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Default Re: How can you put modified opponents into your m

Or you can modify a specific map file to force the AI to use a particular god with particular scales to make it much stronger without modding a nation. Be sure to make a copy of the map file first and rename the changed version so you can also play the original.
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Old December 6th, 2007, 09:46 AM
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Default Re: How can you put modified opponents into your m

Edi's advice is the easiest to do. You do a map edit using a text editor. There are quite a few that work. You could do it in notepad, but notepad is much harder.

Then you can set up each nation with a good starting province and a pretender with good/great magic (use a immoblie pretender, if you make a SC the AI will send them to arena death matches). You can give the AI great scales and a better starting army, commanders and mages also quite easily.

This will be a great boost to the AI nations and still retain all characteristic's of the designed nation.

I recommend you make a random map (small because it is quicker) name it something like AI mod map and make all your modified nations on this map. This would be your permanent master AI nation file. Then paste them to the maps you want to use, just changing the starting province # for the nation and commanders. (That is the sad voice of experience.)
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Old December 10th, 2007, 10:48 PM

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Default Re: How can you put modified opponents into your m

Quote:
Edi said:
Or you can modify a specific map file to force the AI to use a particular god with particular scales to make it much stronger without modding a nation. Be sure to make a copy of the map file first and rename the changed version so you can also play the original.
This is exactly what I would like to do but how exactly do I do this? I looked in the map editor and did not see anything about modding nations or Pretenders...only map changes.
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Old December 10th, 2007, 11:12 PM
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Default Re: How can you put modified opponents into your m

You need to edit the .map file (in dominions3/maps) with a text editor (look in the doc folder in the dom3 one, you'll find a mapedit.pdf and a modding.pdf describing all commands).

Be aware to keep the .map extension when you save (some texts editors add a .txt when you "save" and not "save as" a map file).
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Old December 11th, 2007, 02:59 AM
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Default Re: How can you put modified opponents into your m

Quote:
iceboy said:
Quote:
Edi said:
Or you can modify a specific map file to force the AI to use a particular god with particular scales to make it much stronger without modding a nation. Be sure to make a copy of the map file first and rename the changed version so you can also play the original.
This is exactly what I would like to do but how exactly do I do this? I looked in the map editor and did not see anything about modding nations or Pretenders...only map changes.
You can use the #god command to force the AI to use good scales and have more magic and a better pretender chassis than it would otherwise have. You could give him something with all scales maxed out, all magic at 10 and an awake SC chassis that way. You don't even need to mod the nation as such.

Ask NT Jedi for tips, he's an expert on buffing AI via map commands.
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Old December 11th, 2007, 01:07 PM
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Default Re: How can you put modified opponents into your m

On the second page of the main forum there is a thread called "The scale bug is caused by province neighbors". In that thread I have uploaded a MAP file. The MAP file has a nation with everything you are looking for.

There is some way to link to that because everyone seems to do it, but I have no idea on how to do that.
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