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Old August 3rd, 2003, 09:36 PM

Merry Jolkar Merry Jolkar is offline
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Default suggestions for fun mods?

I am in the middle of a wonderful vanilla multi-player game with a bunch of personal friends (our first big game). I'm beginning to think about the next game, and would like to give it a twist by using a mod. I'm wondering if people could please make suggestions about which mods you have found really fun to play. Back in VGA Planets days, I actually wrote code to create special galaxies etc. but this is beyond me now in my old age...

Thanks!
Merry
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Old August 3rd, 2003, 10:03 PM
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Arkcon Arkcon is offline
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Default Re: suggestions for fun mods?

Two suggestions:

1). FQM Deluxe. Just don't take Ancient race and spoil the fun of exploration. The galaxy will never fail to suprise.

2). P&N. I've just gotten interested in it again myself. Watch for my half baked story detailing what happens, arriving soon.
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Old August 3rd, 2003, 10:22 PM

Merry Jolkar Merry Jolkar is offline
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Default Re: suggestions for fun mods?

Quote:
Originally posted by Arkcon:
Two suggestions:

1). FQM Deluxe. Just don't take Ancient race and spoil the fun of exploration. The galaxy will never fail to suprise

2). P&N. I've just gotten interested in it again myself. Watch for my half baked story detailing what happens, arriving soon.
Could you tell me the full names and where to find out more about them?
Thanks!
Merry
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Old August 3rd, 2003, 10:23 PM

Merry Jolkar Merry Jolkar is offline
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Default Re: suggestions for fun mods?

I've heard about the Proportions Mod and the Adamant Mod. I've looked at Proportions and seems like quite a different style of play. Does anyone have experience with these two? Are they playable and fun? How does play turn out to differ from vanilla SEIV?

Thanks,
Merry

[ August 03, 2003, 21:48: Message edited by: Merry Jolkar ]
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Old August 3rd, 2003, 11:10 PM
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Arkcon Arkcon is offline
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Default Re: suggestions for fun mods?

Quote:
Originally posted by Merry Jolkar:
quote:
Originally posted by Arkcon:
Two suggestions:

1). FQM Deluxe. Just don't take Ancient race and spoil the fun of exploration. The galaxy will never fail to suprise

2). P&N. I've just gotten interested in it again myself. Watch for my half baked story detailing what happens, arriving soon.
Could you tell me the full names and where to find out more about them?
Thanks!
Merry

Sorry 'bout that. O.K. Fyrons Quadrant Mod Deluxe can be found here web page

Suicide Junkie's Pirates and Nomads Mod can be found here web page

Also at SJ's site is the Image Mod, a collection of new images for components and planets. Both mods need it for proper display. I hope you have high speed download.
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Old August 4th, 2003, 03:27 AM
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Fyron Fyron is offline
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Default Re: suggestions for fun mods?

Quote:
Originally posted by Merry Jolkar:
I've heard about the Proportions Mod and the Adamant Mod. I've looked at Proportions and seems like quite a different style of play. Does anyone have experience with these two? Are they playable and fun? How does play turn out to differ from vanilla SEIV?

Thanks,
Merry
Proportions makes the game really slow (as the whole point is to get the game in more realistic proportions). If your group does not mind the game taking 3-400 turns, you can try a normal-type Proportions game. Or, you could try a small galaxy with 10 homeworlds for a much quicker pace.

I have just a little bit of experience with Adamant Mod. The only thing missing from Adamant Mod at this point is the customized weapons. Currently, all 3 race types use the default weapons. All other aspects of the races are finished (unless I missed some minor things, which is more than likely ), except images of course. There is no AI support at this point, but as this will be a MP game, that does not matter. If your group decides to go with Adamant Mod (which I highly recommend ), I suggest that you try to get a roughly equal number of players playing as Physical, Magic and Organic races. Also, please feel free to send any errors, suggestions, comments, criticisms, etc. you have my way.

If using Adamant, you should probably copy the Depleted Uranium Cannon from the stock SE4 data files back into it, as I forgot to reinclude it when I removed the Projectile Weapons tech grid. I have added it to the comps file and uploaded it for you here: components.zip. Have all the players install the latest Adamant Mod, and then overwrite the comps file in it with this one.

Out of curiousity, how did you hear about Adamant Mod?

One more thing: You can combine FQM Deluxe with other mods, as per the guidelines in the included Help documentation in the mod (in the Help folder). Adamant already has it built-in. Devnull Mod has an old Version (1.13) of FQM Standard built-in. I believe both the AST and Star Trek mods have it built-in as well. I do not think any other major mods do (Tesco's Sweet Mod does, but it is not really a full mod, just a compilation of various tweaks and such).

[ August 04, 2003, 02:43: Message edited by: Imperator Fyron ]
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