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  #1  
Old June 16th, 2004, 11:26 PM

spirokeat spirokeat is offline
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Default Magic Items and Equiping ?

I love the magic item creation in Dom and the variety is very big, it always blows my turn time out of the water the second I start cogitating what to build for who and when...

One of the things I suffer from in Dom, is a fear of commiting generals to physical combat, Im not sure if its some earlier game conditioning or just a reticent style of game play.

That being the case I tend to not bother giving them much by way of melee items and concentrate on things that allow them to interact with a battle such as the standards or the flame bLasting helms/sceptres or maybe bows.

What is the general thought on non super combat generals/heros ? Do any of you gear them up for physical combat other than assassins or major combat summons ?

Spiro
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  #2  
Old June 16th, 2004, 11:42 PM
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Default Re: Magic Items and Equiping ?

I do. At least in single-player, I tend to have many fighting heroes with magic items, with orders to wade right into battle. Usually they have several men set to guard them, too (and those men need to be able to keep up with the charging leader).

It's a good idea to bring along leaders to be stay-in-back commanders, too, so if the fighter leaders all die, the whole army doesn't necessarily rout.

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  #3  
Old June 17th, 2004, 12:19 AM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Magic Items and Equiping ?

Quote:
Originally posted by PvK:
I do. At least in single-player, I tend to have many fighting heroes with magic items, with orders to wade right into battle.
YES! Nothing beats a throng of frenzied Hoburg champions charging with their Boots of the Behemoth! Squash-squish-squash, turn all these kloomsy Jotun spearmen into frozen jelly!
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God does not play dice, He plays Dominions Albert von Ulm
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Old June 17th, 2004, 06:16 AM

Saxon Saxon is offline
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Default Re: Magic Items and Equiping ?

I have had good success with Bows of War, Beowulf’s Black Bow (insanity) and Eyes of Aiming. Typically, the mages and commanders get left at the back and with high precision, I eventually pick some of them off. The feeble mind effect is particularly nice to hit a powerful mage with! The Long Bow of Precision is also attractive, though I haven’t felt it to be as powerful. However, it is not as easy to see, so I could be wrong.

I have found this to be the best use for priests after I have defeated Ermor. They are not much use against other nations and I have lots of them, so I start handing out bows and crossbows. Call it retraining following a downturn in the economy.
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Old June 17th, 2004, 06:37 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Magic Items and Equiping ?

Really depends on which commanders, for me.

I always get my tough commies, perferably also with low leadership, in the fray to hack it up. Jotun Jarls, Lord Wardens,Ice Devils, and so on. Make sure you have a back up commander with enough leadership to command the army if your warrior commy dies. On the other hand, I never let my strategoes, castellans, and other high leadership, bad combat commanders near the front.

For nonfighting leaders, other than priests and magi, I'd reccommend you give then summoning items, like Skull Talismans. I'm not a big fan of ranged combat.
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Old June 17th, 2004, 08:16 AM
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Default Re: Magic Items and Equiping ?

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by PvK:
I do. At least in single-player, I tend to have many fighting heroes with magic items, with orders to wade right into battle.
YES! Nothing beats a throng of frenzied Hoburg champions charging with their Boots of the Behemoth! Squash-squish-squash, turn all these kloomsy Jotun spearmen into frozen jelly!
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