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  #1  
Old December 27th, 2006, 04:13 AM

Saxon Saxon is offline
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Default Getting EA Oceana out of the water...

Here is the question. EA Oceana is built to swim and has some great units in the water. However, when it comes time to go on-shore, what do you suggest? My mages either lose power or can not go on land, the same with my troops. Sacred units are water only, so that route does not help. Certain summons seem useful, but many of the most powerful are water only. The usual question is how to get into the water and there are many solutions for that. Today’s question is how to get out!

I am part way through a game right now and have some ideas, but I also have a versatile pretender. I am curious at how others see using this nation.
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  #2  
Old December 27th, 2006, 12:40 PM
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Default Re: Getting EA Oceana out of the water...

Its the same problem as land nations trying enter the water. Find a weak province, take it, hold it, and build up land units there to spread out.
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  #3  
Old December 27th, 2006, 02:05 PM

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Default Re: Getting EA Oceana out of the water...

But its much easier getting land units into water then the other way around,seeing as land can take entire armies while ocean can only get single commanders out
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Old December 27th, 2006, 02:17 PM
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Default Re: Getting EA Oceana out of the water...

Quote:
Zebion said:
But its much easier getting land units into water then the other way around,seeing as land can take entire armies while ocean can only get single commanders out
EA Oceania has a set of units & leaders that change shape and sprout legs to get them on land.
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Old December 27th, 2006, 02:27 PM

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Default Re: Getting EA Oceana out of the water...

Quote:
My mages either lose power or can not go on land, the same with my troops
He already knows about them
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Old December 27th, 2006, 02:44 PM
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Default Re: Getting EA Oceana out of the water...

Quote:
Zebion said:
Quote:
My mages either lose power or can not go on land, the same with my troops
He already knows about them
Fair enough.

I wanted to clarify that the following was not true for Oceania:

Quote:
Zebion said:
But its much easier getting land units into water then the other way around, seeing as land can take entire armies while ocean can only get single commanders out
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  #7  
Old December 29th, 2006, 02:24 AM

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Default Re: Getting EA Oceana out of the water...

Asp Turtle is amphibious?! Oh goodie, I will have to try that out.

In my SP game, I am using Specters to expand my range of magic and searching everything. I found a Crystal Castle, which gives nice E2S2 mages for 180. With the earth spell that boosts your level and optional boots, I have a nice E4 mage, which is good for buffing troops and destroying enemy armor. I can also Body Ethereal spam, though I plan to use the astral randoms on the Specters for that. Like PvK says, everything but blood and fire. What fire gems I had I spent on lightless lanterns, as I could not see much use for them, even though I have F1 mages in the capital.

Going back to the thematic issue, I agree that the drowned sailors idea has merit. I was just thinking that the mages in the nation seem to be largely water and nature, and death comes from my pretender, so the default theme seemed to be more Little Mermaid than The Black Pearl.

In any case, any other suggestions on getting this nation out of the water are welcome. I am also curious, does Atlantis have this problem? Unless Rhyelh has changed a lot since Dom II, I suspect they are ok.
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Old December 29th, 2006, 05:14 AM

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Default Re: Getting EA Oceana out of the water...

All of alantis are generally amphibious. Ea - LA
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Old January 3rd, 2007, 02:46 AM

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Default Re: Getting EA Oceana out of the water...

Leviathan is a neat critter. They are very slow, so I put them up front on immediate attack and they still get beaten by some troops farther back on hold and attack. Their attack is not so impressive, but they seem to trample everything, especially glamour units! They will get banished a lot, but have a lot of hit points, so they can take it. I am tempted to gift of reason one and see what can be done, though I expect they do not get many slots.

FYI, Asp Turtle is not amphibious, contrary to what someone mentioned earlier in the thread. The Leviathan certainly are and I used them to raid from the water, destroy temples and then scuttle away. I need more support for them, but plan for them to be the center of one of my next armies.

Are they worth the gems? I don’t know, but I like them. However, I also have a pet tortoise, so I am a bit biased…
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  #10  
Old December 27th, 2006, 02:34 PM
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Default Re: Getting EA Oceana out of the water...

Quote:
Saxon said:
Here is the question. EA Oceana is built to swim and has some great units in the water. However, when it comes time to go on-shore, what do you suggest?
Now that you mention this topic... I notice there are multiple items and commanders which allow land troops to enter water provinces yet the opposite does not exist. There's no commanders or items which allow water troops to enter the land provinces.
Sounds like a good patch opportunity to introduce new features.
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