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May 4th, 2004, 12:44 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Dev Thinking on Balance?
There's been a heckuva lot of discussion over the Last few months on 2 balance issues, being:
1. The Vampire Queen; and
2. Clam Hoarding
I'm interested in knowing whether the devs have formed an opinion (or even a slight leaning) on either of these issues yet, and whether any related changes are planned for the next patch. Johan? Kristoffer?
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May 4th, 2004, 02:28 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: Dev Thinking on Balance?
Quote:
Originally posted by Zapmeister:
There's been a heckuva lot of discussion over the Last few months on 2 balance issues, being:
1. The Vampire Queen; and
2. Clam Hoarding
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I'm on the fence regarding the clam hoarding, but ... Playing Atlantis I haven't seen anything to do with its water gems but make clams.
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May 4th, 2004, 02:56 AM
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Corporal
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Join Date: Mar 2004
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Re: Dev Thinking on Balance?
I thought the devs have already made it known that they don't see a problem with the way Clams are right now. Seems like you're beating a dead horse...
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Point blank annihilation.
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May 4th, 2004, 03:04 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: Dev Thinking on Balance?
I second that. These two issues are the only real unbalances in the current state of the game in my opinion, everything else is perfectly balanced, which is IMHO a huge archivement, considering how deep and complex this game is.
Although I would put it in reverse order:
1. Clam hoarding
2. VQ
VQ is certainly annoying but is just one unit after all. Clam hoarding can potentially have much larger impact on long MP games, therefore I think it has higher priority.
So what developers think about it, after all these long discussions regarding these two topics?
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May 4th, 2004, 03:12 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Re: Dev Thinking on Balance?
Quote:
I thought the devs have already made it known that they don't see a problem with the way Clams are right now. Seems like you're beating a dead horse...
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The only thing I've seen is a comment from Kristoffer saying that he was still undecided on the clam issue. Could you provide a reference?
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There are 2 secrets to success in life:
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May 4th, 2004, 03:22 AM
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Corporal
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Re: Dev Thinking on Balance?
The topic has most likely been deleted by now. I remember it had gotten quite long. There were examples of how fast someone could get hundreds of clams available by a certain turn, arguments over how those examples weren't realistic, etc etc blah. I think it started out being a list of things people wanted in the next patch, but ended up being a shouting match about clams. But my opinion's still the same. Some people think clams are unbalanced. Others don't. Bringing this argument back into the forefront is beating a poor, dead horse. You don't hate horses, do you?
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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