.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 1st, 2001, 10:11 AM

Steven-n-Donna Steven-n-Donna is offline
Private
 
Join Date: May 2001
Location: Bullhead City, Arizona
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Steven-n-Donna is on a distinguished road
Default Where are the Civilians?

Hi guys,
While I was playing the other day, I thought to myself, "Something is missing". What I realized was that there are only military ships controled by ME or my ministers. Reminds me of our current presence in space. Am I to assume that trade with other empires happens through magic, or do unseen ships move about the galaxy without my protection.
Trade routes and other civilian ships would greatly increase the deapth of the game.
Another trait i believe you should be aloud to choose when establishing your race is their economic and political model. Give different styles bonuses like the "Scientists, Zeolots....et al" do. Make different styles conflict with each other. Create your basic Capitalist vs. Socialist problems on a galactic scale.
Oh yeah, I don't know who packed my Colony ship, but they sure the hell did a great job by magically fitting 4 million people in that tiny *** ship. Musta been that Honey I shrank the kids tech they forgot to mention.
Expecially for how cheap a colony ship is vs. the size of one to fit that many people into it.
What's your guess on how they fit them in on a massive cargo ship? I'm thinking similar to potatoes in a big room. Or maybe some Voyager style magic fix'n.
I prefer the way the new Stars! Super Nova handles population. Once a colony is established, civilians find their own ways to the colony. Instead of like cattle, could be influenced by their political model. Your basic capitalist government has little countrol of where the population goes aside from troops, while your Soup Nazi Government tells you where and when to go.
Just thinking out loud,
Sorry fo the long topic!

Steve
Reply With Quote
  #2  
Old June 1st, 2001, 11:12 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Where are the Civilians?

Good post. I've been bleating about population handling for a while now, especially automatic migration. I guess I ought to mail my thoughts to MM somwhen...

I'm also uncomfortable with the huge numbers of people you can so easily move from place to place, but the consequncs to the play balance if it were changed aren't worth thinking about.

I also like your thoughts on that other post thread, about "counting heads" within a ship's crew: This would be a really nice feature, and would give you incentive to look after your ships a little better. Ships with not enough crew would become less and less effective, as would ships with too many crew & not enough crew quarters. Space yard ships would suddenly need loads and loads of crew quarters if they wanted to build ships in deep space, although they could be cryogenically packed in the same way as colonists (ie 5 million pr Kt).
Abandoning / destroying ships in order to merge crews would also add an intresting element to the game.

Unfortunately it would require *huge* hard code changes by MM to implement...

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
Reply With Quote
  #3  
Old June 2nd, 2001, 01:56 AM
Dracus's Avatar

Dracus Dracus is offline
Captain
 
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
Dracus is on a distinguished road
Default Re: Where are the Civilians?

Back in Jan, I posted ideas about the Population.

Check out this link: http://www.shrapnelgames.com/ubb/For...ML/000938.html

Reply With Quote
  #4  
Old June 1st, 2001, 03:07 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Where are the Civilians?

I can understand you views.
But...because SE4 is a game not a simulator, I really don't care about how realistic, is the way to move the population.
Reply With Quote
  #5  
Old June 1st, 2001, 08:43 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Where are the Civilians?

They're desperately hiding from certain evil people who would not hesitate a moment to obliterate a colony of eight billion people, let alone a stray, helpless ship with mere millions...

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #6  
Old June 1st, 2001, 08:45 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Where are the Civilians?

Hey, first time poster and I have had some thoughts about population I would like to share

When ever you build a spaceport on a planet it should create a line similar to the lines used in a ships path- maybe of a different color between the new spaceport world and the nearest spaceport world. These would be shipping lanes. When you want to transfere population or cargo between worlds simply hit the transfere button and then in the transfere cargo window there should be an off world option and then you could select any other spaceport world. Then after you have sent whatever you want to send a transport will magicly appear (each planet would have a different number of transport ships depending on it's population at minimun maybe 1 and at max maybe 5 or 10) and begin transporting to wherever you sent cargo. Then it would make the journey to wherever the cargo was headed unload it and make the return journey. It would continue to make trips till all the cargo selected has been moved.

You could also move fighters, satelites, mines, etc in this same way.

Trade between empires would be handled in much the same way. When you enacted a treaty a transport lane would be drawn between the two empires closest spaceport planets. Then every turn a fleet of a certain size (depending on the number of resources being trated) would travel between the two worlds. Every turn another fleet would be sent out.

Ships in orbit around a spaceport world could be given the order "Protect shippping lanes" or something and whenever a transport ship was sent out it would escort it to and from wherever it was going.

Sorry fot the length of the post.

------------------
Captain, I found your pants.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.