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  #1  
Old February 7th, 2004, 07:30 AM

tesco samoa tesco samoa is offline
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Default History of MODS

List them'


Date - Mod
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #2  
Old February 7th, 2004, 07:58 AM

tesco samoa tesco samoa is offline
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Default Re: History of MODS

ok here is mine

2001 -06-20 - tesco mod (1.2.0 mod started some time that year. completed umm i do not know but i remember that the ultimate mod was going in full swing)
2003-08-30- Tech Grid Mod ( Version 0.3.0 mod started april 2003... never completed)
2004-02-08- Sweet mod 2.1.0 (history starts some time during march 2003)

so list the mods the history would be interesting. And something we need to get down in writing. I will edit this as i figure out the actual dates
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #3  
Old February 7th, 2004, 08:54 AM
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Fyron Fyron is offline
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Default Re: History of MODS

Hrm...

FQM - June 21, 2002. Posted with the line: "I have made a mod! That's right, me, Imperator Fyron, the eternal procrastinator!" And man, was I ever right about that! The mod was released after discussing some related thing with Atrocities. It was discussed on the #se4 IRC channel from day one. Well... mentioned, not really discussed until several days later. The mod was definitely inspired after playing in the PBW game Mastering Shadow Games, hosted by Efran Randohar (Jevelyan). He had added lots of cool stuff to the data files to create a really unique map, with lots of moons and such all over the place. When I created my PBW game Adamant 003, I made my own modified files to create the map. Many months later, after Gold was out, Atrocities was having some problems getting the game STFF off to a good start. He had modded some files to have habitable moons. This lead to discussion on such stuff, and I mentioned what I had done for Adamant 003. He wanted those files, but they had to be converted to be Gold compatible first. All I had done was add more moons, upwards of 5 at some planets!, as well as made them possible to have other than none atmosphere, and all single-star systems had an expansive asteroid belt. Multi-stared systems did not. It was tedious updating it to Gold, so I had given up. Then he convinced me to finish updating it for gold, and upload it to Shrapnel. In my infinite creativity, I named it Fyron's Quadrant Mod. It has been one long and wild ride... as far as modding goes, anyways.

USM - February 03 2002: A little used mod that I started. I had long, long ago made a formations file for personal use compiled from all formations I could find in all the mods I could find. When I created USM, I took it a step further and included strategies as well.

Adamant Mod - August 1, 2002: This mod originally began as a low-tech, primitive mod. I still have the Version of it laying around on my PC that I stopped this idea with... The first person to see it was ZeroAdunn, whom I sent it to over IRC on the #se4 channel. Hmm... #se4 seems to be a common theme... drop by! Anyways... I do not recall exactly when it was, but I decided to drop the primitive angle and start anew. Some of the ideas were kept in use though. The mod ended up being a hodge-podge of all my favorite modding ideas out there, plus plenty of my own brand of insanity. Then around November 08, 2002, I got this idea:

[17:42] i was thinking that with my adamant mod, i might add some weird stuff. namely, there would be several basic paradigms for different kinds of races. there would be normal technological races, races where they ships are actually the creatures of the race, and possibly a race type that uses magic instead of technology

I think we can all see where this went. Due to my massive procrastination, the mod is still in beta.
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  #4  
Old February 7th, 2004, 10:08 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: History of MODS

well, it's not released in a playable Version and it doesn't even have an official name, but my 'techpaths' mod was first thought of about...uh...a long time ago. what i'm doing now is actually a scaled back Version of a scaled back Version of a big monster thing. once you know that the current Version has 180 ship sizes, all typed in by hand, you get an idea of what i mean. if you want to, for some strange reason, get a vague idea of where i'm heading, go here:
http://www.spaceempires.net/home/mod..._Mod#dldetails

[ February 07, 2004, 08:12: Message edited by: narf poit chez BOOM ]
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  #5  
Old February 7th, 2004, 01:45 PM
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Default Re: History of MODS

The mod was offically started by Captain Kwok over two years ago, but no playable Version was released until July 2003.

I started work on it in June 2003.

From the Mods Installation Read me.

The Star Trek Mod
Version 1.5.1 Play By Web Version

By Atrocities and Captain Kwok

Official v 1.0.0 Released 7-21-2003
Version 1.3.5 Released 12-09-2003
Version 1.5.0 Released 02-04-2004
Version 1.5.1 Released 02-05-2004

The year is 2400.00 and the galaxy awaits exploration. Who could have ever imagine the wonders and horrors to come. Where peaceful exploration and diplomacy fail, conquest begins. Immerse yourself in the role of leader of a Star Trek Race. Explore the technology, build ships, and colonize the galaxy as you battle against other star trek races for absolute power.

[ February 07, 2004, 11:49: Message edited by: Atrocities ]
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  #6  
Old February 7th, 2004, 01:46 PM
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Default Re: History of MODS

all the history of my mods is covered in the readme files...

[ February 07, 2004, 11:46: Message edited by: Rollo ]
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