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January 6th, 2011, 04:44 AM
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Corporal
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Join Date: Dec 2006
Location: France, south
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Patch 3.25
Hello all,
It's seems that the new patch is finished (see http://ulm.illwinter.com/dom3/dom3progress.html), but not relased for now
Whatever, a great big thanks for Illwinter & the devs !
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QXel
The One Who Only Play Single Player Games For Fun, Who Is Not A Maniac of 'The Ultimate Tactic', The Negation of 'The Ugly But Very Efficient Micro-Management For Winning With Minimum Losses And Ascend All The Time'
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January 6th, 2011, 04:52 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: Patch 3.25
Great news!
Thanks Illwinter!
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January 6th, 2011, 05:28 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: Patch 3.25
Is this the one that 'fixes' fear being blocked by shields? That's going to have huge metagame effects.
Otherwise, its a useful patch for modders since the number of spellslots is going up dramatically. Yay.
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January 6th, 2011, 05:46 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Patch 3.25
Everyone seems to have parts they like.
I expect to see some games started just because of the "no nations info" working again.
But of course my personal interest is more in the 3 server tweaks it includes.
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January 7th, 2011, 03:33 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Patch 3.25
What is the no nations info?
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January 10th, 2011, 05:33 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Patch 3.25
Quote:
Originally Posted by WraithLord
What is the no nations info?
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I believe it is a server hosting command line to force nation info off, so you don't see the charts showing number of provinces owned, research etc.
I am curious about this:
31st December 2010
* Modding: Gift of reason is subject to spec limitations on target unit.
I'm not sure what that means.
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BLAH BLAH BLAH BLAH NEXT TURN.
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The Following User Says Thank You to Foodstamp For This Useful Post:
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January 10th, 2011, 08:59 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Patch 3.25
Quote:
Originally Posted by Foodstamp
I am curious about this:
31st December 2010
* Modding: Gift of reason is subject to spec limitations on target unit.
I'm not sure what that means.
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I'm not sure either, but it COULD be a limitation as to WHICH units can be targeted by GoR! And if so I suppose it's directed at tartarians. And perhaps the most powerful SC wishes too?
Non GoR:able tartarians would be a welcome and interesting change I think.
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Voice of ***** and her spicy crew!
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January 11th, 2011, 03:22 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Patch 3.25
Quote:
Originally Posted by Fantomen
I'm not sure either, but it COULD be a limitation as to WHICH units can be targeted by GoR! And if so I suppose it's directed at tartarians. And perhaps the most powerful SC wishes too?
Non GoR:able tartarians would be a welcome and interesting change I think.
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I agree and would love this change as well.
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There can be only one.
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January 17th, 2011, 06:23 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
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Re: Patch 3.25
[quote=Fantomen;768120]
Quote:
Originally Posted by Foodstamp
I'm not sure either, but it COULD be a limitation as to WHICH units can be targeted by GoR! And if so I suppose it's directed at tartarians. And perhaps the most powerful SC wishes too?
Non GoR:able tartarians would be a welcome and interesting change I think.
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Aw, I hope not. Tarts are interesting. Sure they are nice, but that 25% chance of crazy makes them strategically unreliable. If one couldn't GoR them that would become meaningless.
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January 11th, 2011, 06:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Patch 3.25
Patch is now 3.26
11th January 2011
* Version 3.26
* Reverted: Battles caused by random events are now resolved at the end of the random event step. This should fix any problems with barbarians attacking a sieging army due to bad luck.
* Modding: new command #heretic.
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