One more bug, not one that people are very likely to come across but a bug nonetheless:
"Invalid floating point operation" if you exit out of a planet's menu while your ship has no components.
Edit: This isn't a new bug, it was there in 1.00 also.
Edit 2: Another bug. If upgrading a component that has an "only one per ship" restriction, you can't place the new component directly over the old one the way you can with anything else. You have to put the new one in cargo and/or get rid of the old one first.
Incidentally:
Quote:
- Maybe bug? I was playing Last night and had to kill a pirate freighter. The problem was that the freighter would only take 1 or 2 points of damage per hit regardless of the weapon.
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The same thing happened to me (only mine was an Abbidon freighter.) I kept firing but it would only take a couple of damage points - until I started hitting its starboard (right) side armor. When that was damaged, the ship's hull took more damage even when I continued to hit it from behind. I didn't have the scanners to check, but my conclusion was that the thing must have had one heck of a strong Emissive Armor component on that side.
[ October 24, 2003, 02:48: Message edited by: Artscrafter ]