.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 20th, 2012, 06:57 AM

parone parone is offline
First Lieutenant
 
Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
parone is an unknown quantity at this point
Default ctis poison slingers

i like these units a lot. but i think i am killing more of my desert rangers than enemies!!

i know my own units can be poisoned by my slingers(they have only a 50% poison immunity) but i think if they even suffer one point of poison damage, they are KIA and show up as casualties, even if they survive the battle(which they nearly always do)

am i right in this? if so, i guess the slingers are only useful to support undead.
Reply With Quote
  #2  
Old February 20th, 2012, 07:06 AM

Knai Knai is offline
Sergeant
 
Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
Knai is on a distinguished road
Default Re: ctis poison slingers

There are methods to get poison immunity for armies.
Reply With Quote
  #3  
Old February 20th, 2012, 10:45 AM

Kobal2 Kobal2 is offline
Sergeant
 
Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
Kobal2 is on a distinguished road
Default Re: ctis poison slingers

MA Ctis' Marshmasters have the exact right paths to cast Serpent's Blessing, which gives your whole army +50% poison resist. Your saurians already have 50% poison resist. Do the math, then cast Foul Vapors on top of it because why not ? It's all in Enchantment, which also happens to be your main research path (skellispam, terror, leeching darkness, relief...)

LA Ctis doesn't really have the tools to pull it off, but then they have lots and lots of undead chariots instead.
__________________
Anything wrong ?
Blame it on me - I'm the French.
Reply With Quote
  #4  
Old February 20th, 2012, 03:10 PM

parone parone is offline
First Lieutenant
 
Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
parone is an unknown quantity at this point
Default Re: ctis poison slingers

thanks for the replies. so it is true, a unit poisoned in combat will be KIA? if that's true, that makes the slingers nasty nasty nasty.

i think i like them even more. too bad i have already lost about 200 units to "friendly fire".
Reply With Quote
  #5  
Old February 20th, 2012, 03:17 PM

Immaculate Immaculate is offline
Captain
 
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
Immaculate is on a distinguished road
Default Re: ctis poison slingers

If you click on the unit and get it's 'stat's, you'll see three lines on it at the bottom. One is red and indicates damage. One is blue and indicates fatigue and one is green and indicates poison. Poison will accumulate with successive hits or exposure and be 'applied' over successive turns. When applied, the 'green line' goes down and the unit is damage (making the red line bigger).
I think at the end of combat, poison is applied for another handful of turns and so during that handful of turns, more of that 'green line' gets turned into 'red line' (ie damage). So if there is more 'green line' then the unit has hit points, it will kill the unit.

Note that things like regeneration can counter this obviously.

Note that this effect is similar with banefire or decay aging effects i believe. you will continue to age after the battle for ~4-6 turns which can hand a unit several more afflictions or even kill a unit.


Take all this with a grain of salt; while i think its right, i don't absolutely know so.
Reply With Quote
  #6  
Old February 20th, 2012, 03:30 PM

parone parone is offline
First Lieutenant
 
Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
parone is an unknown quantity at this point
Default Re: ctis poison slingers

thanks immaculate. hey, r u the guy that wrote that Arco AAR? if so, that was absolutely *****in. really great read.
Reply With Quote
  #7  
Old February 20th, 2012, 04:39 PM

Immaculate Immaculate is offline
Captain
 
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
Immaculate is on a distinguished road
Default Re: ctis poison slingers

nope- not me...

i wrote two aars but in both i got beat by the ai- its sort of embarrassing.
Reply With Quote
  #8  
Old February 20th, 2012, 05:53 PM

parone parone is offline
First Lieutenant
 
Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
parone is an unknown quantity at this point
Default Re: ctis poison slingers

oh yeah. i remmember. one was with a water nation. i get whipped by the ai 2/3 of the time
Reply With Quote
  #9  
Old February 20th, 2012, 08:14 PM
Bwaha's Avatar

Bwaha Bwaha is offline
Captain
 
Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
Bwaha is an unknown quantity at this point
Default Re: ctis poison slingers

Try Lanka with a Astral/ Water bless...

__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde

He who laughs last didn't get the joke.
Saber

Alcohol and calculus don't mix. Never drink and derive.

Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
Reply With Quote
  #10  
Old February 20th, 2012, 08:45 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: ctis poison slingers

Quote:
Originally Posted by Bwaha View Post
Try Lanka with a Astral/ Water bless...

... does that even work? Don't you always want some nature at least?
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.