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  #1  
Old March 24th, 2003, 07:30 PM
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Default The effect of two races on a planet.

Lets assume we drop one (1) pop of a different race on a planet and

1) The new population now exceeds the planet's limit (which was reduced).
2) The number of facilities now exceeds the planet's limit.
3) The amount in cargo now exceeds the cargo limit.

What happens on the next turn?

I am guessing, but would think the excess population and cargo would be lost. But not the extra facilities.

[ March 24, 2003, 17:32: Message edited by: tbontob ]
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Old March 24th, 2003, 07:53 PM
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Default Re: The effect of two races on a planet.

Nothing happens. If you move non-breathing population to an existing world, it will simply maintain the existing levels of population, stored items, and facilities.

You can't add any more, of course, and population growth will be 0. It doesn't kill your people or eject your cargo, though (fortunately).

You can actually see this under a few conditions:
1-Move a non-breathing population to a planet.
2-Capture or trade a world from someone who has "Advanced Storage" racial tech.
3-There is a bug where under the right conditions you can get a non-breathable starting homeworld. I've started with a huge planet with 8000 population, max 500.
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Old March 24th, 2003, 07:55 PM
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Default Re: The effect of two races on a planet.

IIRC nothing is lost. The population will stop growing but you will keep what you have.
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Old March 24th, 2003, 08:01 PM
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Default Re: The effect of two races on a planet.

Thanx guys

I am in the middle of a complex turn and didn't want to abort the game to test it out.

It was a huge planet with 25 facilities and to lose most of everything was too great a risk to take.
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Old March 24th, 2003, 08:23 PM
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Default Re: The effect of two races on a planet.

There is an interesting trick especially usefull in Proportions:

First, remember that population in Proportions is very "heavy" and reproduce 10 times slower. Starliners and colony ships move just 1 pop. unit for example. Thus, when you create a colony, it has 1 population. 10 turns later it will have 2 population due to the way SEIV assign pop. an integer value. It should be 1.1 but its rounded up to 2. Now, suppose you have another race. It is very usefull to mix them up - if you have 1, for example human and 1 Phong, every 10 turns you will get a new human and new phong ! Compare situations when 1) you have human planet with 2 humans and phong planet with 2 phongs - next year you have 3 humans and 3 phongs. 2) you mix them up - 2 planets each with 1 human and 1 phong. Next turn you have planets with 2 humans and 2 phongs - double population growth !!!
It is almost cheating I think, and is just another reason beside helping AI why I scaled up population 10 times in my Proportions games !
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Old March 24th, 2003, 08:52 PM
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Default Re: The effect of two races on a planet.

That "trick" is a bug exploit.
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