.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2004, 05:59 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default New Strange Races Mod for PBW - Comments Please

To All SEIV Players,
I am going to be doing a Strange Races 3 PBW game, but this time I will be using a mod. The mod is ready for preview and testing if any of you are interested. It can be found on my humble page here, please send comments to seiv@ekcory.net
Thanks,
Gandalph

[ January 20, 2004, 15:35: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #2  
Old January 23rd, 2004, 05:37 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: New Strange Races Mod for PBW - Comments Please

Hmmm, no takers on this??

If you even have an inkling that you may want to play in Strange Races 3, you should check out the mod and help make it be all it can be.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #3  
Old January 23rd, 2004, 09:16 PM
Unknown_Enemy's Avatar

Unknown_Enemy Unknown_Enemy is offline
First Lieutenant
 
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
Unknown_Enemy is on a distinguished road
Default Re: New Strange Races Mod for PBW - Comments Please

well, I don't want to be a pain, but why a mod ?
I was fine with the strange race 2 settings, which I thought were quite interresting.

[ January 23, 2004, 19:17: Message edited by: Unknown_Enemy ]
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
Reply With Quote
  #4  
Old January 24th, 2004, 09:28 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: New Strange Races Mod for PBW - Comments Please

The reason for the mod is so that I can effectively change certain settings. Religion, for example, is available to any race that choses to spend the research points on it. PPB's are back in with a much greater research cost. I get to implement my detectable mines idea. And the list goes on. You can see what I did in the info file on my page.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #5  
Old January 24th, 2004, 09:38 PM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: New Strange Races Mod for PBW - Comments Please

Allowing religious access via the tech tree is a good idea - and have you thought about cloakable mines and tacyhon mine sweepers to detect these mines
Reply With Quote
  #6  
Old January 25th, 2004, 02:11 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: New Strange Races Mod for PBW - Comments Please

I used Gravitic cloak/scan for the mines. Bsically mines level 1-5 have level 1-5 of gravitic cloak and minesweeper 1-5 have level 1-5 of gravitic scanning. Mines are still invisible to all other types of scans.

Edit - For those of you who are too lazy to make a couple of clicks, here is the info on the mod;

Removed Religious Talisman and added Religious mounts.
Changed Religious Studies and Technology to be available to everyone (no longer a racial trait).
Increased research cost of PPB x10 (now 50,000 per level instead of 5,000 per level).
Removed Intel altogether (do not like intel engine in this game, too many flaws).
Adjusted to hit bonuses of ship sizes to be fluid throughout the line.
Incorporated FQM, Mount, and pieces of other Mods.
Improved fighters for late game by strengthening defensive components (better shields, armor).
Improved missiles for late game by increasing damage to kill (structure kt).
Improved planetary defense by adding combat bonus to weapon platforms and increasing population attack strength and hit points.
Removed warp opening/closing components.
Increased APB research cost to 15k per level.
Increased Meson BLaster research to 30k per level.
Removed Ancient Race racial trait.
Removed Quantum Reactor.
Added 2 more levels of Solar Collector.
Added 2 more levels of Solar Sail.
Changed Mines to be able to be detected with level 1 thru 5 of cloak ability(gravitic scanning).
Added Mine Detection (sensor level, gravitic scanning) to Mine Sweepers level 1 thru 5 (can be used on ships/bases/sats/drones).
Removed Gravitic Scanners (to allow for mine detection).
Changed Aux Control to Combat Bridge with 10% offense and defense bonus.
Increased Duc research x10 (now 25,000 per level instead of 2,500)
Increased Adv. Mil. Sci. research x10 (now 50,000 per level instead of 5,000)

[ January 25, 2004, 00:13: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.