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  #1  
Old September 30th, 2005, 08:34 PM
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Default The Mentality

Ok, I have begun the process of developing a new race for the Gold/Deluxe version of SEIV

Race: The Mentality
Leader: The Mind
Traits: Psychic, Crystalline, Religious
Bonuses: Superior Cunning, God-like Mineral Mining

Fleet Doctrine: Capture ships, repair them, use them against the enemy. If capture fails, neutralize target with engine and weapon destroying weapons, until capture is successful.

Primary weapons:
Tailismans, subverters, energy dampners, ionic dispersers, shield depleters, boarding parties, null space weapons.

I created this new thread because of the name change, and the focused goals that were explored in my previous race development thread for "The Plague".

Any assistance with this race design is appreciated. I will update this post as the design evolves.
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Old September 30th, 2005, 08:35 PM
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Default Re: The Mentality

Ok, first question:

1. Would a religious talisman do any good on a ship with a subverter? Does it add anything to make subversion more likely?
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Old September 30th, 2005, 09:13 PM
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Default Re: The Mentality

The Talisman makes the Subverter always hit, but it does not change the chance to subvert. Chance to subvert is equal to damage, with anything over 100 being overkill.
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Old September 30th, 2005, 09:14 PM
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Default Re: The Mentality

Talisman = auto-hit, as long as it's in range. Many players consider it unbalanced.
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Old October 6th, 2005, 04:58 PM
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Default Re: The Mentality

Two more questions:

2. Would talisman affect bording success?

3. Would talisman affect engine destroying and the crystalline energy damnper (weapon freezing) weapons?

I'm looking for a guaranteed shot at disabling as many ships as possible in a single combat round, leaving them ripe for the pick...er boarding.
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Old October 6th, 2005, 05:00 PM

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Default Re: The Mentality

IIRC the talisman only affects direct fire weapons. So, no it doesn't affect boarding parties.
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Old October 7th, 2005, 03:13 AM
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Default Re: The Mentality

Boarding already has a 100% chance of "hitting". The only question is whether you have more attack than they have defense, and if they have a self-destruct to use.

All fireable weapons have 0% chance to miss with the talisman.
What effects they have on the target when they hit are not altered in any way.
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Old October 7th, 2005, 07:21 PM
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Default Re: The Mentality

4. What's the best free graphics program for creating shipsets?
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Old October 11th, 2005, 02:28 PM
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Default Re: The Mentality

I think the only significant bonus of the Psychic trait is the system training facilities, and that's mostly just because they can stack with normal training facilities for a faster training speed. I don't think this is worth 1500 racial points.
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Old October 11th, 2005, 03:22 PM
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Default Re: The Mentality

douglas said:
...system training facilities... can stack with normal training facilities for a faster training speed.


Which is made more or less irrelevant when you build moon training centers.
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