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March 10th, 2004, 09:32 PM
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Sergeant
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Super-Casting Pretenders?
I was reading in the manual the section on passive spell benefits one night when a use for the relatively unloved Phoenix pretender occured to me. Since Air adds precision Air and Fire could have a synergy together, and since Fire's biggest weakness is a lack of precision it seemed logical to try them together.
Wow. 9 Fire/9 Air makes a Phoenix that is even more effective than a trample Pretender in the early game. Fire Darts that kill two or three enemy units every attack . Its lovely to see fire spells being tossed with close to perfect accuracy across the whole battlefield. Sadly no faction chooses both Air and Fire together except for the occasional random pick.
Ive read about the Super-Combatant Pretender builds; has the idea of a Super-Casting Pretender been explored? I'm not terribly familiar with late game dynamics and so uncertain as to a Casting Pretenders' functional longevity.
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March 10th, 2004, 10:07 PM
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Major
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Re: Super-Casting Pretenders?
Quote:
Originally posted by SelfishGene:
I was reading in the manual the section on passive spell benefits one night when a use for the relatively unloved Phoenix pretender occured to me.
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The pyrotechnic Phoenix is a longtime favorite of mine. Although I usually stick to 4-6 in fire and air, which is enough to deal all the damage you need early.
Quote:
Ive read about the Super-Combatant Pretender builds; has the idea of a Super-Casting Pretender been explored?
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The pure death PoD (death 6-9) is the one I use the most often. Astral/Death (6+/5) comes close - usually with a PoD, too.
[ March 10, 2004, 20:07: Message edited by: Nagot Gick Fel ]
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March 10th, 2004, 10:09 PM
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Major General
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Re: Super-Casting Pretenders?
9 Fire/Air would make for a MEAN blessing, too. Imagine how much damage Chalice Knights could do with that, especially backed by the crossbows that they're now nearly immune to....
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March 10th, 2004, 10:16 PM
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Major General
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Re: Super-Casting Pretenders?
The one obvious issue would be -- how much are you giving up for that level of magic? Two nines is usually pretty expensive, although some combos are more affordable than others due to the pretender selection.
It can work, and you can get some outrageous blessing combinations (Fire 9/Blood 9 would make for ludicrously offensive-minded Lava Warriors in addition to being thematic; although the Blood 9 blessing likely isn't worth going past 8), but whether it'll help depends on things like size of map, indy strength, sacred unit types et al.
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March 11th, 2004, 01:47 AM
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Sergeant
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Re: Super-Casting Pretenders?
Well blessing effects would certainly have to be considered when building a caster pretender, but the point was to make a god whom could dish out enough spell damage to take on armies and significantly win battles like a SC.
Because fatigue are casters' main obstacle stupidly high magic levels can significantly reduce fatigue gain. Fire Darts and Falling Fires are -20 skills that are reduced to -7 with 9 Fire.
Pretender archtypes seem to want to be grouped into a few catagories. Pure combat like the Nataraja and combat/caster hybrids like the Dragons. Titan-esque, most of whom are physically powerful early on but lack strength and combat potential enough to be true SC and late game powerhouses. Humanoid types that lack any sort of physical abilities but have cheap magic. And Caster-Pretenders whom lack the strength of the Titans but have better magic skills.
The trouble with standard Titan builds are that unless you max them for 9 bless effects their casting abilities are rather limited to one or two big bLasts at the start of a battle. My 5 Earth 5 Nature Great Mother can only cast Destruction 2 times before fatiguing out of combat, which not only ruins her as a caster but also as a fighter.
The idea with the caster-pretender is to make a god that can really bLast away with medium level spells for most of the battle before fatiguing out. Rejuv items will still be necessary but i think even at 9 as many +path items that you can stack as well.
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March 11th, 2004, 04:27 AM
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Corporal
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Re: Super-Casting Pretenders?
The first game of Dominions 2 I actually won was with just such a pretender.
Abysia, Moloch with Fire 10. Desert Eye. I threw him into the Deathmatch Arena and he won the Trident, allowing him to cast two spells per turn. Even before I got "Falling Fires," the guy could massacre 100+ unit armies by himself. By the end of the game he had over 600 personal kills. Good times.
Of course, I wasn't playing with Atlantis or R'ylegh, but that was intentinoal, since this was only my second game ever I tried to set it up to be as easy as I could.
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