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February 24th, 2004, 10:49 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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When archers go bad! VERY BAD!
--BATTLE BEGINS--
Communion Slave
Communion Slave
Quickness
Communion Slave
Communion Slave
Communion Slave
Quickness
Divine Blessing
Communion Slave
Quickness
Smite
Communion Slave
Quickness
Communion Slave
Communion Master
Communion Master
Quickness
bla bla bla, combat, archers fire, units move in, more spells, more raise skeletons more quickness, more frozen heart... then a mage casts berserkers? ok, whatever.
All enemy units are all dead. Note: I am only attacking province defence so it doesn't have a record of number of enemies which died in the battle report.
Anyway, at this point the 6 defence units have died very easily.
BUT!!! OH MY GOSH!!! The battle hasn't ended. Why not? I looked and looked for an enemy unit that might be hiding somewhere... nothing...
Anyway, during the Last round of combat (after the battle SHOULD have ended) my mages continue to cast raise skeletons, protection, some other buffs, fire shield, whatever...
So anyway I continue to view the never-ending battle... WHATS THIS?? FRIENDLY UNITS FIRING AT FRIENDLY UNITS? YES!!! HOW COULD IT BE? HOW COULD IT BE?!?!?! Every ranged unit, including javelin-Users fired at a distinct unit or place in the battlefield, but there were too many units in the area to tell which one. It could even have been a small group of units.
-All enemies dead
-The battle should have been over
-No battle report of dead any units due to it solely being province defence
-No unfriendly spells were cast
-There's no explanation. (or so it seems)
3 mages and a few other units died in the process. This is so damn weird.
This concludes another episode of "Mysterious Mysteries" when archers go bad.
[ February 24, 2004, 20:58: Message edited by: Argitoth ]
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February 24th, 2004, 10:52 PM
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Re: When archers go bad! VERY BAD!
Now *I* feel I have to take some Ridilin just from reading that.
[ February 24, 2004, 20:53: Message edited by: Zen ]
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February 24th, 2004, 11:18 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: When archers go bad! VERY BAD!
One thing I might add is if there actually was some kind of enemy which popped outa nowhere in the middle of my units, my mages would have casted frozen heart on it instead of casting buffs. The only summon spells which were cast was raise dead and raise skeletons. pangaea does not have cold-resistant units.
[ February 24, 2004, 21:25: Message edited by: Argitoth ]
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February 25th, 2004, 08:26 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: When archers go bad! VERY BAD!
yo, just bumping...
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February 26th, 2004, 12:22 PM
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Corporal
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Join Date: Jan 2004
Posts: 75
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Re: When archers go bad! VERY BAD!
A rare occurence of Last foe dying during your turn, or right before it.
So basically your unit finish their turn but without ennemy target thus...
Seems to happen more often in 2.08
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February 26th, 2004, 05:03 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: When archers go bad! VERY BAD!
So because they have no targets, they decide to fire at a random allied target..
...KILLING MY MOST IMPORTANT MAGES!??! ARGH!!
[ February 27, 2004, 10:12: Message edited by: Argitoth ]
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