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Old January 28th, 2003, 02:23 AM

Aerothos Aerothos is offline
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Default balance issues

While attempting to build my own Racial Technology it hit me that it may be to powerful for use in battles against the AI let alone against other ppl. So i decided to see what other ppl had made to try and get an idea of what is too strong. I found that not only was my Tech not to strong, but that it was far weaker than those others had built. How do you decide when you start a multiplayer game if your tech is unfair to use or unbalanced against others? My tech is a combo of organic and psychic. (im deciding on whether you should have to have both or just pay a large amout of points for it) The main use for it is the component "collective mind". Its a storage unit for ships (havent decided how much it will carry) that you place a part of you population in, and it powers various other components you get through this tech. Such as a shield that gains bonus defence depending on how many people you are carrying because they create a psychic field to enhance it. however should the component get destroyed and thus the people with it, the shield would turn into a normal one of its type. I also designed a weapon that increased damage and range depending on how many "collective mind" components you have.
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Old January 27th, 2003, 03:44 PM
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Ed Kolis Ed Kolis is offline
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Default Re: balance issues

Nice idea, but I don't think there's any way to modify component's abilities (like shield generation) based on the amount of population a ship is carrying...

Post it in the SE5 thread that David Gervais started, though...
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