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December 20th, 2001, 11:11 PM
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National Security Advisor
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Need scenario ideas
I am trying to put together some new scenarios and need some ideas. You don't have to give me a bunch of details. You can if you want. Be as brief or verbose as you would like. Just tell me what kind of scenario you would like to see.
I am just working on single player scenarios right now.
Geoschmo
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December 20th, 2001, 11:29 PM
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National Security Advisor
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Re: Need scenario ideas
Civil war scenerio.. I may do a Version of this for TechMod myself.
Pre-game setup, you need to save the map and edit it a bit. Add a single star system not connected to the others, and put two empires in it. One should be research-focused, the other a copy (with a suitable "rebelish" name) of the empire you'll play in the galaxy proper.
Anyway, you play against the AI to the point where you're really dominating the game, get a lull in the action, and turn off all the AIs. Then research stellar manipulation with the high-tech empire, and establish contact with the main empire.
Now you give away half (more or less, affects the challenge of the scenerio) to the "rebel" empire, then blow up the dummy star system, taking the high-tech empire (and the rebel "homeworld") with it. Advance one or two more turns so the explosion/death message is past, and turn the AI's back on for everyone except the player.
That sets up the scenerio. Who you have the player play is up to you. The splinted empire? The rebels? Or maybe one of the beat-down AIs, capitalizing on the chaos..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 21st, 2001, 01:57 AM
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Shrapnel Fanatic
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Re: Need scenario ideas
A ruins empire!
The ruins of your planet are uncovered by an alien race, but this time, not everything is dead.
You start with all of the ruins techs, including an operational Planetary Shield, and some weapon platforms. On your very first turn your planet is being attacked by an AI (who is fended off due to the platforms, shield and racial ships, but try to make it a big battle)
The survivors of your race awaken, and must rebuild. They start with very little technology, though possibly a few medium/high areas (soft techs, such as psychology, military science, etc)
There are a handful of powerful, no-maintenance multi-racial tech frigates/destroyers at your spaceyard, but your race has lost the racial abilities long ago. (so you can't deconstruct & analyse, except for ship construction tech)
You were discovered by a long range expedition, so you still have some time to secure your system before the aliens show up in force, but when they do, your recovering civilization will still be far behind in normal technology. The few ships leftover from the fall will be your flagships for many years to come.
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December 21st, 2001, 12:27 PM
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Colonel
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Re: Need scenario ideas
S-J, I like the sound of that
My suggestion would be for a 'empire raid' scenario
You would need to use an islands or clusters style galaxy for this one.
The idea is you start off as normal. In one of the clusters is the remains of a highly technically advanced empire that has been ravaged by civil war. Lots of techs to purloin, lots of advanced ships to salvage, every world is a veritable feast of advanced technologies to wet any new races' appetite etc
The flip side is that there are still a lot of automated defensive systems active on the ravaged worlds, weapons platforms, bases, satellites, mines etc.
The second flip side is that this cluster is actually just a sector of a large empire that has been through a devastating civil war. The civil war has finished and the empire wants its turf back, and particularily doesnt like a lot of upstart new races (especially those bloody Phong)
plonking around in its backyard. The empire is big, resourceful and higher tech than the players (save what they have nicked) which means the players will have to band together before the juggernaut takes them out
I have no idea how this could be set up but there you go
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December 21st, 2001, 04:05 PM
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National Security Advisor
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Re: Need scenario ideas
Those are very original. Good ideas. I will have to work on those.
Any others? Don't be shy. Here's your opportunity to contribute to the SEIV community, and not do any real work.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 21st, 2001, 04:22 PM
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Colonel
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Re: Need scenario ideas
Geoschmo
The other idea I have tried successfully on board games is what we called the 'Kentish standoff'
again the cluster set-out might suit this. The idea is that each player gets say 100 turns to build up their empire.
They have no contact with the other empires but there are certain systems they cannont enter which form neutral ground. Each side fortifies the warp points to that neutral ground and on turn 101, all hell breaks loose.
This is a particularily tough game and the fleet battles on the Starfire game I ran it on were massive
Its tough cos by turn 100, you have quite high tech and a lot of ships and player's individual styles really come to the fore.
Again, no idea how you could set this out but could be worth a go
Blimey, how did I get to a first class private?
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