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October 2nd, 2012, 03:57 AM
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Sergeant
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Join Date: Dec 2007
Posts: 239
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Flashpoint Ukraine - Original SSI SP2 Scenario
Gentlemen -
I recreated the original SSI SP2 scenario, Flashpoint Ukraine, for WinSPMBT. This is my favorite Steel Panthers scenario of all.
I played as Ukraine v. Russia, but accidentally saved over it, so I don't have the results. I did have my *ss handed to me by the Russians by turn 9, however, but managed to kill a lot of their tanks and helos.
Switched sides and played as the Russians, and scored a minor victory. Results are as follows -
Russia - 42 men, 2 PCs, 2 tanks, 1 helicopter - 3555 points
Ukraine - 141 men, 3 mortars, 3 PCs, 8 tanks - 1321 points
Try it and let me know if it's too imbalanced. I kept as close as possible to the original scenario. It's getting late here, but let me know if there needs to be adjustments. I had a lot of fun with it, hope everyone else does too.
Last edited by mkr8683; October 15th, 2012 at 11:44 PM..
Reason: Updated Scenario
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October 2nd, 2012, 05:47 PM
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Sergeant
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Join Date: Nov 2009
Posts: 247
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Re: Flashpoint Ukraine - Original SSI SP2 Scenario
Congratulations on the adaptation of this fine scenario, really enjoyed it through, got a marginal victory on turn 12. Managed to save two T-72s from those aggressive choppers. Balance of forces seem ok.
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October 3rd, 2012, 07:35 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: Flashpoint Ukraine - Original SSI SP2 Scenario
Simple quickplay scenario ended on turn 9 I think but found it dead easy.
Ukraine - Russia
Men 17 - 122
APCs 0 - 3
AFVs 1 - 7
Air 0 - 3
Points 4671 - 232
Decisive Victory
I lost 1 of the 3 forward squads as he was sacrificed to slow the advance while the 2 with RPGs moved to take position for rear shots once they past the woods. Result 2 tanks destroyed & a BMP3 immobilized.
Dealt with the helos on turn 6 then lost the ZSU-23 stupidly as forgot to replace the smoke it was fighting behind.
Killing the tanks was easy most killed by squads traping in crossfires, at least half died to rear shots.
Maybe I was lucky but turning down the range on a few units including the AAA & then letting them lose once the trap was sprung seemed to do the trick.
__________________
John
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October 15th, 2012, 02:20 PM
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Sergeant
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Join Date: Feb 2012
Posts: 215
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Re: Flashpoint Ukraine - Original SSI SP2 Scenario
Nice small scenario!
I had a Marginal Victory, but I would classify it as a draw in reality. For me the difficulty level was good.
I would have done better I think, but I missed one attack helicopter that destroyed three of my tanks and forced the remaining ones to go hiding. I had run out of ZSU-23 ammo and AA missiles so that one attack helo continued to haunt me to the end. The enemy para troopers were not successfull though and got desimated along with their transport helos.
Btw. I just had to try the old SP2 scenario after I played this one and I really got my a$$ handed to me in that one. I guess my SP2 skills are abit rusty.
In that original SP2 scenario the transport helicopters came in from the South of the map and managed to land all the para troops safely with just a couple of transport helos damaged. My tanks could not hit the enemy tanks/helos all that well and the AA & AT rockets for my infantry seemed ineffective and poor in accuracy.
Last edited by Rosollia; October 15th, 2012 at 02:35 PM..
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October 15th, 2012, 02:28 PM
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Sergeant
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Join Date: Feb 2012
Posts: 215
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Thanked 64 Times in 39 Posts
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Re: Flashpoint Ukraine - Original SSI SP2 Scenario
For some reason the Russian A0 unit "T-80UM1 Bars" appears to have no icon. Anyone else seeing this? In the oob editor the unit has an icon so I´m guessing it is a bug in the scenario not the game itself. Or then I have somehow managed to mess up my game files.
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October 3rd, 2012, 07:30 AM
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Sergeant
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Join Date: Dec 2007
Posts: 239
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Re: Flashpoint Ukraine - Original SSI SP2 Scenario
Thanks for the comments. I gave the Ukrainian ZSUs 0 ammo for their Strelas, thinking that at least allowing the Spetsnaz to land would make for a more exciting game, and it does. But, it makes for a hell of a fight trying to handle the armor and special forces landings at the same time.
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October 15th, 2012, 04:39 PM
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Sergeant
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Join Date: Dec 2007
Posts: 239
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Thanked 82 Times in 51 Posts
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Re: Flashpoint Ukraine - Original SSI SP2 Scenario
Thanks for the comments! Glad you enjoyed it, am planning on cranking out more SP2 scenarios. I'm thinking the T-80 icon issue is on your end. This scenario was designed in v.6, and it's the first time I've heard of that issue.
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October 15th, 2012, 05:54 PM
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Captain
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Join Date: Oct 2008
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Re: Flashpoint Ukraine - Original SSI SP2 Scenario
Quote:
Originally Posted by mkr8683
I'm thinking the T-80 icon issue is on your end. This scenario was designed in v.6, and it's the first time I've heard of that issue.
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I can confirm Rosollia's observation.
There is no RUS A0 icon on my machine either and i'm fully updated.
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October 15th, 2012, 11:31 PM
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Sergeant
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Join Date: Dec 2007
Posts: 239
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Thanked 82 Times in 51 Posts
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Re: Flashpoint Ukraine - Original SSI SP2 Scenario
Problem solved - I was the one who wasn't fully updated, and I apologize for my error. I should have known when BMDs were appearing in Rossolia's screenshot rather than the appropriate BMP-3s. Updated scenario added to the initial post - now occupies slot 299.
Last edited by mkr8683; October 15th, 2012 at 11:46 PM..
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October 31st, 2012, 04:35 PM
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Private
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Join Date: Feb 2012
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Re: Flashpoint Ukraine - Original SSI SP2 Scenario
What does it take to get a Decisive Victory?
No matter how badly I slaughter the Russians (the game always finishes early, usually by turn 6 or 7), I get a Marginal Victory. And I usually have about a 4500:3-400 score in my favor.
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