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  #1  
Old October 16th, 2006, 06:44 AM
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Default Haida Gwaii Mod (This round of beta closed)

I am currently working on a mod for Dominions 3 titled "Haida Gwaii". This mod is loosely based on the First Nations of the Pacific Northwest. These nations include the Haida, Tlinget and Tsimshian cultures that lived between the Washington state area to as far north as Alaska.

Goals of the Mod include:

Thematic Goals:


Expand upon the realistic history and mythology of these cultures without taking liberties that would contradict their traditions or beliefs.

Gameplay Goals:

Overall, Add a new nation that is a bit different from the rest of the Early Age nations. No berserker units .

Specific gameplay goals include:

Adding and balancing a sacred trampler.

Presenting mages with very focused magic picks.

Adding a new effective middle of the road pretender to give people something different to play than an SC or a caster type.







What does this mod add?

A new playable nation that does not overwrite other nations.

13 new units to recruit, 3 national heroes, 2 nation specific pretenders and 2 national summon spells.

*****UPDATE******

I am looking for beta testers to test Haida Gwaii.



Screenshots!------------------------------------

Attached Images
File Type: jpg 458182-haida2.jpg (127.2 KB, 442 views)
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  #2  
Old October 16th, 2006, 06:47 AM
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Default Re: Haida Gwaii Mod

Screenshot of the description screen...
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File Type: jpg 458184-haida4.jpg (138.9 KB, 191 views)
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  #3  
Old October 16th, 2006, 08:36 AM
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Default Re: Haida Gwaii Mod

Oooh, looks very cool. =)
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  #4  
Old October 16th, 2006, 10:56 AM
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Default Re: Haida Gwaii Mod

Excellent. You seem to have done your homework and it seems very compatable to the general feel of Dominions.
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Old October 16th, 2006, 12:56 PM
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Default Re: Haida Gwaii Mod

Quote:
Gandalf Parker said:
Excellent. You seem to have done your homework and it seems very compatable to the general feel of Dominions.
I saw this thread, read through it, was interested but didn't really know what to say. Gandalf summed it up perfectly. This fits. It's one of the few mods that I can remember that really fit the feel well. Keep up the good work!
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  #6  
Old October 16th, 2006, 02:48 PM

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Default Re: Haida Gwaii Mod

Nice work I look forward to seeing it.

The first paragraph could use some improvement though, I'd add a bit more details about their ancient history and deffentately remove the word "pretender" and "wishes to assend to godhood" the first one is never mentioned in nation descriptions because the nation allways believe their god is allready a true god. And we all know he wishes to assend
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  #7  
Old January 11th, 2007, 09:28 AM

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Default Re: Haida Gwaii Mod (looking for beta testers)

Huh, looks pretty good, and very Dominionesque in spirit !
Can I have one please (drop me a pm) ?

As for the new pretender, I find the Raven very weak- he lacks all slots except misc, has few hp... He could have a smaller path cost (20-30 for example) plus another boost somewhere (gem generation, whatever..).

The Pole is nice but lacks focus - I mean he has 3 paths but other are costly (so not rainbow), and making any path high would be costly also because they start at 1.
What about adding 1 level (where it's most thematic - dunno where ) and reducing path cost to 40 ? Also he could have 3 or 4 misc like Oracle.
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  #8  
Old January 11th, 2007, 03:45 PM
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Default Re: Haida Gwaii Mod (looking for beta testers)

PDF, you can have the last spot for this round of beta. Just send me a private message with your email address and I will send you this version of the mod.
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  #9  
Old January 11th, 2007, 03:56 PM
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Default Re: Haida Gwaii Mod (looking for beta testers)

Changes slated for 0.91 of Haida Gwaii

-Coyote regains sacred

-Reduce gold cost on coyote

-High end mages (Voice of the Killer Whales, Eagle Talon) gain a 25% chance of 1a/1w/1n.

-Increase research bonus on the Voice of the Killer Whales.

-Reduce gold costs slightly on the mundane units.

-Thunderbirds get lightning attack with stun effect.

-Thunderbirds defense raised.

-Frenzied Moksgmol becomes sacred, increased gem cost.

***Bug, no boot slots on commanders

(Waiting on more feedback)
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Old January 11th, 2007, 10:31 PM
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Default Re: Haida Gwaii Mod (looking for beta testers)

Foodstamp, I hope you don't mind that I'm taking my time with your mod. I'm low on personal time anyway so I kind of have to juggle things. In return, I'll see if I can find or draw a nice Orca unit, and maybe come up with another idea for an aquatic or amphibious summons.
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