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September 7th, 2001, 03:49 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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A wishlist for SEIV 1.42
I'd like to see a new component called "Quick Refuel Kit" or something like that. Right now if you want to refuel a ship from another ship you have to add them into a fleet and wait a turn, which is quite troublesome (those lazy ship crews take ONE WHOLE MONTH to refuel a ship?!?). This Quick Refuel Kit acts like a planetary resupply depot, very useful if you are far out to the front with no nearby colonies. Of cause there must be an on/off switch for the component (like the stealth armour) just in case you don't have a quantum reactor.
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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September 7th, 2001, 04:31 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: A wishlist for SEIV 1.42
You're right, this is annoying. I'd like to see supplies handled in the same way as cargo (ie transfer as much as you want from one location to another) but I doubt that will happen soon.
Ah well, we can post and dream...
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Dogscoff: hungry.
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September 7th, 2001, 05:04 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: A wishlist for SEIV 1.42
Oh yea! Handling supply like cargo is even better, I've never thought of that.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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September 7th, 2001, 05:51 PM
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Private
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Join Date: Sep 2001
Location: Santa Fe, ARGENTINA
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Re: A wishlist for SEIV 1.42
Regarding 1.42 Patch
I would like to see more / different options of replaying ships movement/combat.
I even think the present replay is bugged, since it keep playing in an endless loop.
It could be options for replay only on one system, or only your ships, or only alien ships...
I dont know...
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"Never argue with an idiot. They drag you down tho their level, then beat you with experience".
__________________
Never argue with an idiot. They drag you down tho their level, then beat you with experience.
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September 7th, 2001, 06:01 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: A wishlist for SEIV 1.42
Here's something I've just noticed recently that could use improvement, but I don't know how hard it would be to implement:
When an empire is eliminated from the game, all of its designs disappear from the Enemy Ship Designs list (of course). If that empire surrendered to another player, the new empire inherits all the surviving ships, but they never show up on the enemy list again, even if you go into combat against them.As a result, you can't use the simulator to plan for battles, because you can't select these designs.
It would be good if captured ship designs were added to the list of the capturing empire's designs, as long as they were still in service.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 7th, 2001, 07:31 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: A wishlist for SEIV 1.42
quote: Originally posted by CW:
[b]I'd like to see a new component called "Quick Refuel Kit" or something like that. Right now if you want to refuel a ship from another ship you have to add them into a fleet and wait a turn, ...{/B]
I think that is what the Emergency Supply Pod is for. Then you just need a Repair Bay / Space Yard component in the sector. If you didn't need to use the ESP or wait a turn, it would drastically reduce the importance / value of the QR IMHO....
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