Quote:
Originally Posted by thejeff
I don't think its Zones of Control. I've seen small groups move down the side, then make a sharp turn and close almost to the center to reach a target.
I've also seen larger groups have one flank get involved in a fight when they come in contact with the enemy, while the rest of the group continues towards the rear.
Does the debug log shed any light on this? I've never checked.
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Yeah, I've also seen both of those behaviors as well.
Running with "-dd", the debug output doesn't show too much about how targets are chosen. It does mention that the squads are following the "Attack rear" orders, so at least we can be fairly confident that those are not being changed for some reason or other.
Anyway, I used Gandalf Parker's BattleSim map to run some experiments. There are still more to do, but here is the setup and preliminary results.
Setup
(1) To (hopefully) remove morale as a factor, only Morale 50 troops were used.
(2) To make battlefield movement instantaneous (and thus reduce number of checks and distractions due to battlefield dynamics), only flying troops were used.
(3) Only troops that could not damage each other were used.
IOW, squads of Air Elementals were a logical choice.
(4) All troops were commanded by Adepts of the Silver Order (mldr: 70) set to (hold)*5, "Cast" orders.
(5) All squads were set to "Hold and Attack Rear", except for one squad in only one of the armies, which was set to "Attack Rear".
(6) Squad placements and sizes were varied across experiments.
Results
(1) Squads ignore commanders when determining rearmost targets. If Silver Adept is behind all squads, he will not be targeted but a squad in front of him will be.
(2) Squads actually do target rearmost squads, given the conditions of the experiment.
(3) Squad size does not seem to affect targeting, given the conditions of the experiment.
More experiments need to be done with non-flying units, large squads jostling flankers, etc....