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February 12th, 2009, 11:07 PM
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Lieutenant Colonel
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Healing Pretender
I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.
I was under the impression it only took one turn...
Any suggestions?
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February 12th, 2009, 11:12 PM
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Lieutenant General
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Re: Healing Pretender
Quote:
Originally Posted by GrudgeBringer
I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.
I was under the impression it only took one turn...
Any suggestions?
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Healing Afflictions requires 2 rolls. The first is the roll to see if Healing may occur (% chance against your Healer skill), and there is a second roll against the Affliction. Some Afflictions are harder than others. I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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February 13th, 2009, 03:49 AM
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Re: Healing Pretender
Quote:
Originally Posted by JimMorrison
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
- battle fright: 50% chance
- feeblemind: 25% chance
- diseased: 50% chance
- crippled: 25% chance
- blindness: 25% chance
- lost eye: 50% chance (only possible if blindness is cured first)
- weakened: 50% chance
- mute: 25% chance
- lost weapon (tail/pincer/branch/tentacle/...): 25% chance
- lost an arm: 25% chance
- some affliction that I don't know what it is: 85% chance
- chest wound: 50% chance
- limp: 50% chance
- never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
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February 14th, 2009, 05:15 PM
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BANNED USER
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Re: Healing Pretender
Quote:
Originally Posted by lch
Quote:
Originally Posted by JimMorrison
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
- battle fright: 50% chance
- feeblemind: 25% chance
- diseased: 50% chance
- crippled: 25% chance
- blindness: 25% chance
- lost eye: 50% chance (only possible if blindness is cured first)
- weakened: 50% chance
- mute: 25% chance
- lost weapon (tail/pincer/branch/tentacle/...): 25% chance
- lost an arm: 25% chance
- some affliction that I don't know what it is: 85% chance
- chest wound: 50% chance
- limp: 50% chance
- never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
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Thanks for the great table ich; but I'd like to comment that immortals *must* have either better chances, or chances to heal multiple wounds.
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February 14th, 2009, 05:51 PM
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Lieutenant General
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Re: Healing Pretender
Immortality grants Recuperation, and from everything I've witnessed, Recuperation follows totally different rules than Healing.
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February 12th, 2009, 11:56 PM
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Re: Healing Pretender
Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
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February 13th, 2009, 04:24 AM
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Re: Healing Pretender
Quote:
Originally Posted by vfb
Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
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But you can Heal Tartarians (which are Undead). You can also Heal Marble Oracles, which are Lifeless.
I thought it was only when those 2 traits coincided (Lifeless Undead) that a unit was not healable. Demons as well? Hmmmmm.
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February 13th, 2009, 04:53 AM
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Re: Healing Pretender
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by vfb
Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
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But you can Heal Tartarians (which are Undead). You can also Heal Marble Oracles, which are Lifeless.
I thought it was only when those 2 traits coincided (Lifeless Undead) that a unit was not healable. Demons as well? Hmmmmm.
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I thought Jim was wrong here, so I tested. Jim is wrong. Sorry Jim.
You can heal Demons with a "healer".
But you cannot heal Tartarians with a "healer". You cannot heal a Marble Oracle with a "healer".
You can only heal lifeless or undead (or lifeless undead) with the Chalice or Gift of Health.
Tested with Mother of Serpents over 40 turns healing a Tartarian, Marble Oracle, and Arch Devil, all with Chest Wounds. Only the Chest Wound on the Arch Devil healed (after 3 turns of healing).
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February 13th, 2009, 05:06 PM
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Lieutenant General
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Re: Healing Pretender
Quote:
Originally Posted by vfb
You can heal Demons with a "healer".
But you cannot heal Tartarians with a "healer". You cannot heal a Marble Oracle with a "healer".
You can only heal lifeless or undead (or lifeless undead) with the Chalice or Gift of Health.
Tested with Mother of Serpents over 40 turns healing a Tartarian, Marble Oracle, and Arch Devil, all with Chest Wounds. Only the Chest Wound on the Arch Devil healed (after 3 turns of healing).
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Now that's very interesting. I admit, the Marble Oracles were done with GoH (I KNEW that 4N on an MA Agartha pretender is worthwhile!), but I was totally convinced that Healing worked on Tartarians, though it seemed like when I paid close attention, that it wasn't as fast as I'd like. That's rough, really. I understand that it makes thematic sense, but it also means that at most, 2 players can make full use of Tartarian Gate, and the rest are going to get highly inferior results (the rate of Feeblemind in freshly summoned Tartarians, is very high, which also makes perfect sense).
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February 13th, 2009, 02:26 AM
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National Security Advisor
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Re: Healing Pretender
Or rather, Str-4 shouldn't affect your pretender's fighting ability in most cases, so there's no need to keep him from fighting just because of one affliction. If he has something to do (forge some magic items or cast rituals your other mages can't easily do), obviously it won't hurt to have a priestess in the same province.
Oh, and the chance of healing an affliction is most probably the same, regardless of how many afflicted units are in the province.
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