.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 31st, 2004, 11:14 PM

moro moro is offline
Private
 
Join Date: Jan 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
moro is on a distinguished road
Default Unit matchups

Hi, I'm sure this is a really dumb question, but I've looked around and haven't been able to find the answer.

Do units and / or weapons have inherent advantages against another? (Aside from weapon range and how it applies to repel attempts.) For instance, in other games I've played, all else being equal, pikemen have an advantage against cavalry but are weak against regular infantry. (I don't know if this is historically accurate. )

When I see that a province has 20 heavy infantry, for example, I really don't have any idea what it takes to defeat them.

I'd appreciate any help. Thanks.
Reply With Quote
  #2  
Old January 31st, 2004, 11:38 PM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: Unit matchups

Morningstars have an advantage agaist shields, in a sense that they ignore the defense (and maybe prot, I don't know about that one) that comes from a shield. Also, ethereal units can be hurt as if they were nonethereal with magic weapons. Some wepons do x2 or x3 damage to undead/demons/magic beings. Other than that, if you mean regular units, no.
Reply With Quote
  #3  
Old January 31st, 2004, 11:43 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Unit matchups

Quote:
Originally posted by moro:
Hi, I'm sure this is a really dumb question, but I've looked around and haven't been able to find the answer.

Do units and / or weapons have inherent advantages against another? (Aside from weapon range and how it applies to repel attempts.) For instance, in other games I've played, all else being equal, pikemen have an advantage against cavalry but are weak against regular infantry. (I don't know if this is historically accurate. )

When I see that a province has 20 heavy infantry, for example, I really don't have any idea what it takes to defeat them.
Not a dumb question at all.

I have not seen an inherent advantage in something like pike vs. cavalry. (It may be there, but I've not seen it.) The pike's advantage lay in that it was longer than the lance, so could reach the horseman (or his horse) before the lancer could strike. The pikeman would set the pike into the ground so that the earth, and not him, received the shock of impact when the pike hit the mass of the charging rider/horse. In Dom 2, it seems that the pike's only advantage is that it's longer. There does not appear to be the added bonus that a grounded pike would have vs. charging cavalry.

Some weapons do have advantages. Flails and morningstars ignore shield defenses, for example. This makes them better against things like HI, than swords or spears. Spears get the repel, but the high protection of the HI renders its weak damage fairly moot. Swords do more damage than flails/morningstars, but that damage has to be able to get past protection, hence the flail/morningstar's advantage.

If you have units with giant strength, then weaker but longer weapons become more useful because they can do enough damage to actually be effective on repel. Which is why I prefer spear-armed giants to axe-armed ones.

The best ways to counter HI are (IMO): magic, giants, lancers, your own HI, pikeman, and crossbows. In that order. (I don't claim this is the only way, incidently, just my prefernce.)
__________________
Visit my Dominions II site
Reply With Quote
  #4  
Old February 1st, 2004, 12:36 AM

Kjeld Kjeld is offline
Private
 
Join Date: Jan 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Kjeld is on a distinguished road
Default Re: Unit matchups

Unless specified, I don't think there is any hardcoded benefit for a weapon or weapon type against particular enemies.
AFAIK, only the properties of the weapons matter (ie : damage, attack, defense, range, and misc. specials like morningstar's shield bypassing ability, poison ...).
Unless I am mistaken, pikes are useful against charging cavalry, because you can repel the lance attack (pikes and long spears are longer), but that's it.
Reply With Quote
  #5  
Old February 1st, 2004, 02:18 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Unit matchups

Quote:
Originally posted by Arryn:
The best ways to counter HI are (IMO): magic, giants, lancers, your own HI, pikeman, and crossbows. In that order. (I don't claim this is the only way, incidently, just my prefernce.)
Undead are good too - they don't fatigue, and HI do.
__________________
Cherry
Reply With Quote
  #6  
Old February 1st, 2004, 02:30 AM
Bossemanden's Avatar

Bossemanden Bossemanden is offline
Corporal
 
Join Date: Nov 2003
Location: Denmark
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Bossemanden is on a distinguished road
Default Re: Unit matchups

Quote:
If you have units with giant strength, then weaker but longer weapons become more useful because they can do enough damage to actually be effective on repel. Which is why I prefer spear-armed giants to axe-armed ones.
IIRC this is wrong. Repel if succesfull deals 1 point of damage regardless of the strength of the guy carrying the weapon.

Edit: The main strenght of repel is that if succesfull it forces a morale check to see if the attacker actually carries through his attack or if he is intimidated by the longer weapon.

[ February 01, 2004, 00:31: Message edited by: Bossemanden ]
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.