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June 19th, 2006, 11:37 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Another AI Question..
Are there any mods that only modify the 'neutral' AIs? I know the (unmodified) AI for all the races is pretty dim, but the neutrals take it to a whole new level. Also, one thing that has always bugged me about the neutrals..once they have the tech they open up warp points to everywhere...if they can't figure out how to use warp points, how the hell can they figure out how to open them? Anyway, if someone has some time on their hands, I'd love to see a mod that adds decent neutral AI, if it doesn't already exist. I know it's a lot to ask, but it'd be really nice..
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June 19th, 2006, 11:50 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Another AI Question..
Should be pretty easy to stop them opening warp points. Just take out all references to the warp point openy component in their design files. (Leave the warp closer in there though, so that they go around closing warp points like the isolationists they are) Of course if they should acquire a warp opener by gift/ trade/ theft (unlikely) then you can expect them to behave just the same...
But to answer your question, I know of no such mod. Doesn't mean there isn't one though.
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June 19th, 2006, 01:18 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Another AI Question..
I am also wondering if there is a tutorial somewhere about modding/creating AIs, I might give it a try myself, if I can figure out how it's done.
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June 19th, 2006, 01:48 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Another AI Question..
There is some reference material over at SE.net on AI modding, but it's currently down for some reason or another.
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June 19th, 2006, 01:58 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Another AI Question..
Thanks! I'll check it out once it's back up.
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June 19th, 2006, 04:53 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Another AI Question..
Oh, also on the topic of neutral AIs, if I were to add more (there are only 10), would they be used, or ignored?
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June 22nd, 2006, 03:03 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Another AI Question..
There is a neutral AI mod made a year or two ago... as I recall, it added some primitive tech levels for them and gave each one something primitive but unique and therefore worth capturing rather than glassing.
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