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  #1  
Old April 6th, 2001, 05:04 AM

chewy027 chewy027 is offline
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Default Pirates anyone?

I know there has been tons of discussion about playing as pirates in the "Pirates life for me" thread, but does anyone else think that pirates should be added to the game as a roaming computer player? Many ideas in the aforementioned thread could probably be used in their implamentation?

This topic came up in the Intergalactic Civil War!!?? thread and I thought it deserved it's own thread. So here it is.

BTY what does everyone think of the civil war idea anyway? Any ideas/suggestions are welcome. So go there and tell us what you think !
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  #2  
Old April 6th, 2001, 06:16 AM

jc173 jc173 is offline
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Default Re: Pirates anyone?

Yes, but unfortunately I think the general consensus is that the AI is not capable of managing a pirate type race. The AI already has problems with boarding ships in combat. Plus the AI_vehicle_design.txt file would have to be pretty huge, since you would not know beforehand what weapons you will have access too. I assuming that the boarding problem could probably be fixed. But there still remains a problem of how to limit the races colonization and expansion, and how to make it hide its bases etc. Now this is all assuming you're talking about a pirate race like Suicide_junkie and whitehojo are talking about. One which would expand by capturing ships and analyzing technology and putting to their own use. A Civ/CivII barbarian type race would probably a lot easier to implement.
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  #3  
Old April 6th, 2001, 06:25 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Pirates anyone?

Pirates and SPACE MONSTERS are both needed to flesh out the game. Random monster and pirate attacks would serve the same purpose as in Civ or MOO, keeps you from having so much undisturbed time to build infrastructure if you are in an isolated position while unfortunates who were placed close together have to spend much of their resources on warfare. These are 'accessories' though. The basic game features and AI have to be working well before messing with peripheral issues like this. I sure hope they will get added into the final product, though.

[This message has been edited by Baron Munchausen (edited 06 April 2001).]
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Old April 6th, 2001, 07:07 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Pirates anyone?

Instead of having pirates, have the neutral empires be more agressive - always attacking your ships and creating minefields - things that would bother you and distract you from going after the other empires.

I would like to see a few space monsters. It would add a little twist to exploration.
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  #5  
Old April 7th, 2001, 01:43 AM

Nitram Draw Nitram Draw is offline
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Default Re: Pirates anyone?

I think it will be a brave soul who tries to write the AI for a Pirate!
I do hope the Civil War concept can be put in, that would be a great addition.
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  #6  
Old April 6th, 2001, 03:37 PM

Prostetnic Vogon Jeltz Prostetnic Vogon Jeltz is offline
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Default Re: Pirates anyone?

I like the idea of "non-player characters".

The occasional randomly generated battle fleet or swarm of space locusts (organic fighters) could be a lot of fun.

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