Okay, If you find some of the game house rules problematic but your interested in the game concept, please post it here and we can vote on it and change it.
Brought to my attention so far:
1) Email Diplomacy: Originally, I wanted to limit its use in order to add some extra role-play tension where you would have to plan with an ally in the existing game message delay limits, simulating empires communicating over vast distances. However, if it hurts the game too much from a playability standpoint it can be changed.
2) Military Alliances: I waffle on this issue. Allowing them takes away somewhat from the "Against" vote in the Galactic Council but it makes things easier when deploying fleets. With out it, you would have to build your own resupply bases in an ally's territory, maybe on a small moon. I wanted to make it a little harder for people to team up and simulate the real world a just little better. (not much I know but a little). However again if it hurts too much from a playability standpoint it can be changed. It might be fun to write about establishing a base in a foreign land far from your home.
3) Wide Open Gifting/Trading: This is an every player for themselves game and I wanted to make it harder to and limit your ability to help another player. Their is a strong tendency to team up and I wanted to curtail it somewhat. Below I noted a couple of ideas to open things up a little. (ship trading?). I am open to suggestions here.
Opinions?
Hornet X1
hornetx1@excite.com