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  #1  
Old June 16th, 2002, 01:37 AM

Hornet X1 Hornet X1 is offline
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Default What will It Take?

Okay what will it take?

Am I going to have to splurge for free beer and pretzels?

Am I going to have to put my childhood collectable Shaft action figure with kung-fu grip at risk?

Exactly, how am I to convince you to get your tail end over to PBW and sign up for my 1st Darwin's Legacy game?

Hornet X1

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  #2  
Old June 16th, 2002, 01:50 AM

Zetor Zetor is offline
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Default Re: What will It Take?

I don't count? *sniff*

-- Z.
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  #3  
Old June 16th, 2002, 03:12 AM

Phoenix-D Phoenix-D is offline
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Default Re: What will It Take?

Too restrictive.

"* Diplomacy should be handled in game once your respective empires have met.

* Treaties "above" Trade and Research Alliance are not allowed under normal circumstances. You will be kicked for violation."

Those two mainly. Diplomacy via in-game only is *far* too freaking slow that and I can see if you don't want to allow Partnerships, but why not Military Alliances?

Don't like the no gifting or trading either, but eh.

Phoenix-D
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  #4  
Old June 16th, 2002, 03:31 AM

Hornet X1 Hornet X1 is offline
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Default Re: What will It Take?

If enough people dislike a house rule I am willing to change it. I could alter the email rule and allow a military alliance.

I am willing to put them each to a vote in the game forum or here and I am more than open to suggestions.

I am personally still against wide open trading but might be convinced to allow gifting of ships for a more limited tech exchange where an opponent might have the opportunity to steal tech gains for themselves.

Their is a tendency for wide open gifting/trading to be abused. Maybe a gentlemen's agreement for equal value trades?

I dunno but post ideas here if you want.
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  #5  
Old June 16th, 2002, 03:57 AM

Hornet X1 Hornet X1 is offline
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Default Re: What will It Take?

Okay, If you find some of the game house rules problematic but your interested in the game concept, please post it here and we can vote on it and change it.

Brought to my attention so far:

1) Email Diplomacy: Originally, I wanted to limit its use in order to add some extra role-play tension where you would have to plan with an ally in the existing game message delay limits, simulating empires communicating over vast distances. However, if it hurts the game too much from a playability standpoint it can be changed.

2) Military Alliances: I waffle on this issue. Allowing them takes away somewhat from the "Against" vote in the Galactic Council but it makes things easier when deploying fleets. With out it, you would have to build your own resupply bases in an ally's territory, maybe on a small moon. I wanted to make it a little harder for people to team up and simulate the real world a just little better. (not much I know but a little). However again if it hurts too much from a playability standpoint it can be changed. It might be fun to write about establishing a base in a foreign land far from your home.

3) Wide Open Gifting/Trading: This is an every player for themselves game and I wanted to make it harder to and limit your ability to help another player. Their is a strong tendency to team up and I wanted to curtail it somewhat. Below I noted a couple of ideas to open things up a little. (ship trading?). I am open to suggestions here.

Opinions?

Hornet X1

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  #6  
Old June 16th, 2002, 11:29 PM

Batman Batman is offline
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Default Re: What will It Take?

Well, this could make the game MORE restrictive, but since you've set it to 5000 racial points it shouldn't be too bad.

What if you made a rule that EVERYONE had to take a racial tech, that would certainly cut down on the usefulness of tech trading (but would increase the usefulness/likeliehood of ship trading). And it still leaves 3500 points for other stuff.

I'm thinking of joining, as soon as I decide what the heck to do with 5000 points
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