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  #1  
Old July 17th, 2004, 09:11 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Mictlan Theme: Rivers of blood

In the daily rituals of Mictlan, blood sacriface plays a mayor role. Those who are to be sacrificed are honored, and more than a few offer themselves to their god.

For a mere 100 points, blood hunting wont create any unrest.

What do you think about it?

[ July 17, 2004, 08:12: Message edited by: PrinzMegaherz ]
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Old July 17th, 2004, 10:31 AM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Mictlan Theme: Rivers of blood

imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay)
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Old July 17th, 2004, 10:42 AM
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Default Re: Mictlan Theme: Rivers of blood

Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10.
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Old July 17th, 2004, 11:24 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Mictlan Theme: Rivers of blood

Quote:
imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay)
Mictlan itself has different game mechanics from the rest of the nation (no dominion without blood sacrifice)

Quote:
Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10.
Thats even better. But you should add that a dominion of 10 could produce free blood slaves without hunting, because the girls offer themselves
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Old July 17th, 2004, 12:24 PM

Pickles Pickles is offline
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Default Re: Mictlan Theme: Rivers of blood

Originally posted by Ragnarok-X:
"imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay) "

Actually the death themes, CW & Ermor do this already.

I would like a Version where you gain blood slaves by defeating people in battle - say 1/5 of casualties caused turn into slaves. Only fairly "normal" troops would count & you have to win. This would have a much more Aztec feel to it.

This would be paid for by 50 points & the loss of slaving operations. It might not work very well either as you would get a rush early in expansion then a lull. & end game would provide very little.

Pickles
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Old July 17th, 2004, 12:37 PM
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Default Re: Mictlan Theme: Rivers of blood

Quote:
Originally posted by Pickles:

I would like a Version where you gain blood slaves by defeating people in battle - say 1/5 of casualties caused turn into slaves. Only fairly "normal" troops would count & you have to win. This would have a much more Aztec feel to it.

This would be paid for by 50 points & the loss of slaving operations. It might not work very well either as you would get a rush early in expansion then a lull. & end game would provide very little.

Pickles
a good idea but it won't work because after earlygame you will not encounter many "normal" troops but SC's and high end summons .
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