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October 18th, 2006, 12:44 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
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Terrain effects-putting together the complete list
Does anybody knows the exact numbers behind modififiers for gold, resources and magic site chances for different types of terrain?
1. Ideally I would like to put together some small table, where each line would like like, for example:
"Farmlands - gold x2, resources x 0.5 , magic chance -20%. (the numbers I used are more or less off the wall).
I would like to do it for all terrain types.
Farmland -
Waste -
Forest -
Mountain -
Border Mountain -
Ocean -
Deep Ocean -
2. Also I would like to confirm how these modifiers are calculated, when terrain is of mixed type, like Mountain/Forest/Farmland province. Are modifieres for resources/gold simply multiplied? What about magic site chances - is only the best modifier used?
3. Finally, just to confirm it, let me list of what I remember about different types of terrain most suited for particular types of magic, and tell me if there is somethingelse that I haven't mentioned.
Waste - good for Death magic
Mountain - good for Earth Magic, Fire(secondary)
Forest - good for Nature
Coastal privinces - good for Water magic
Occean and Deep Ocean 0 good for Water, Nature(secondary)
What else?
Thanks!
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October 18th, 2006, 01:38 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Terrain effects-putting together the complete
Plains - Good for Astral. IIRC.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 19th, 2006, 02:09 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
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Re: Terrain effects-putting together the complete
bump to the top
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October 19th, 2006, 02:35 PM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: Terrain effects-putting together the complete
I think swamp gives battle penalties to units without swamp survival.
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October 19th, 2006, 02:41 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: Terrain effects-putting together the complete
Aren't there provinces with no terrain type? Or is that a plains?
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October 19th, 2006, 03:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Terrain effects-putting together the complete
Yes plains has no terrain bit to assign to it in making maps and such. Its considered to be the default if no other terrain is set.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 19th, 2006, 03:20 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Terrain effects-putting together the complete
Swamp does give penalties to units without swamp survival. -1 att/def IIRC.
Provinces without terrain types are plains.
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